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Cramming 'Papers, Please' onto Phones

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11–20 of 187 posts

Re: Cramming 'Papers, Please' onto Phones

#11
For those annoyed with the Apple Store not finding it under “papers please” and forcing you to use the comma instead of being sensical, here is the link: https://apps.apple.com/us/app/papers-please/id935216956

I scrolled several screens finding only knock offs without the comma. The App Store and Apple Music search experience is not great.

Anyway, happily bought this game again in this new format! Well done, sir!

Re: Cramming 'Papers, Please' onto Phones

#12
I knew about this game at launch but only bought it last year to play on a Windows tablet. Always thought I’d love the game… And I did.

My only regret was that I couldn’t play it more often, on the go, on my phone. I understood why, considering the intricate gameplay and the precise interface required, it wasn’t possible.

And then suddenly… this. Instant buy.

Re: Cramming 'Papers, Please' onto Phones

#13

Man it is gonna be so nice when the average young adult has a device in their pocket that folds out to the size of a paperback, or even a magazine, and we can start making popular culture that fits that size again instead of everything having to make sense through the tiny window of a phone.

> From the article: "Now, here, in 2022, desktop computers no longer exist and all computing is done via handheld mobile telephone." They're kidding, right? Nobody in their right mind actually believes that, do they?

Of course, he just called it a "handheld mobile telephone", that's tongue-in-cheek.

Re: Cramming 'Papers, Please' onto Phones

#15

Man it is gonna be so nice when the average young adult has a device in their pocket that folds out to the size of a paperback, or even a magazine, and we can start making popular culture that fits that size again instead of everything having to make sense through the tiny window of a phone.

> From the article: "Now, here, in 2022, desktop computers no longer exist and all computing is done via handheld mobile telephone." They're kidding, right? Nobody in their right mind actually believes that, do they?

It's hyperbolic truth, acknowledging that the future is now.

Re: Cramming 'Papers, Please' onto Phones

#16

The productivity of solo indie game devs is just really impressive. While I’m aware of the “go fast alone, go far together” quote, I’m depressed by how inefficient app/ui development is at big tech companies compared to game studios, especially short staffed indies. Really makes me wonder about the “engineering excellence” that tech leads and “architects” pride themselves in when games are developed much more quickly…

Expanding on this in a reply to my own comment.

Grinding Gear Games, as an example, is a NZ based game studio that releases a new expansion to their famous RPG - Path of Exile - every three months.

The game is not a simple program by any stretch - which might be a fair criticism for Papers Please by comparison since it is purely client-side and all possible states of the game can be fairly easily enumerated.

Path of Exile is a persistent cross-platform 3D online multiplayer game that has daunting requirements for consistency, latency, and graphical performance.

Despite that, each three month release cycle introduces more new UI elements and features than I think the entirety of Google apps release in the same timeframe. And that’s not because Google isn’t trying to build new things - they are and I’ve written UI for several of those projects.

Does anyone else feel a real sense of deflation when it comes to app/web development velocity compared to games?

Re: Cramming 'Papers, Please' onto Phones

#17

Man it is gonna be so nice when the average young adult has a device in their pocket that folds out to the size of a paperback, or even a magazine, and we can start making popular culture that fits that size again instead of everything having to make sense through the tiny window of a phone.

> From the article: "Now, here, in 2022, desktop computers no longer exist and all computing is done via handheld mobile telephone." They're kidding, right? Nobody in their right mind actually believes that, do they?

All is hyperbole, since the ergonomics on a laptop are terrible, and there will always be a segment for which that's a showstopper, but it's already true for certain segments of the population. Especially among the less privileged where there may not even be a desktop computer available or only at school/library, mobile phones are increasingly where work is done. Writing essays and emails, and filling out important forms, may not be the most ergonomic, but it beats not being able to.

Look at devices with foldable screens and external keyboards like the Asus Zenbook 17. Without getting lost in arguing semantics of if an iPad (mini/pro/regular) sized tablet counts as a mobile telephone, it's clearly not a desktop, and it's easy enough to imagine that desktop computers will go the way of the mainframe.

Re: Cramming 'Papers, Please' onto Phones

#18

Man it is gonna be so nice when the average young adult has a device in their pocket that folds out to the size of a paperback, or even a magazine, and we can start making popular culture that fits that size again instead of everything having to make sense through the tiny window of a phone.

> From the article: "Now, here, in 2022, desktop computers no longer exist and all computing is done via handheld mobile telephone." They're kidding, right? Nobody in their right mind actually believes that, do they?

I took that as either [kidding] overstatement (to bypass discussion of why) or short for desktop computers no longer exist [for my market purposes].

To your general question, I've heard a professor lament a student stating that all CAD applications should work on phones.

Re: Cramming 'Papers, Please' onto Phones

#19

The productivity of solo indie game devs is just really impressive. While I’m aware of the “go fast alone, go far together” quote, I’m depressed by how inefficient app/ui development is at big tech companies compared to game studios, especially short staffed indies. Really makes me wonder about the “engineering excellence” that tech leads and “architects” pride themselves in when games are developed much more quickly…

A lot of it is about tradeoffs (long term vs one-off projects, business stakeholders, and a long etc), but there's also significant selection bias. Most "indie" projects die before having much of a playable thing, and many successful solo indie projects can take many long and grueling years (e.g. Stardew Valley).

Engineering in most organisations will place stability and predictability very high among priorities, and pay a hefty price for it (sometimes, messing up along the way and getting neither benefit). An individually brilliant engineer can be a great asset if properly managed, but you need the majority of people to be less of an outlier.

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