I scrolled several screens finding only knock offs without the comma. The App Store and Apple Music search experience is not great.
Anyway, happily bought this game again in this new format! Well done, sir!
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I scrolled several screens finding only knock offs without the comma. The App Store and Apple Music search experience is not great.
Anyway, happily bought this game again in this new format! Well done, sir!
My only regret was that I couldn’t play it more often, on the go, on my phone. I understood why, considering the intricate gameplay and the precise interface required, it wasn’t possible.
And then suddenly… this. Instant buy.
Man it is gonna be so nice when the average young adult has a device in their pocket that folds out to the size of a paperback, or even a magazine, and we can start making popular culture that fits that size again instead of everything having to make sense through the tiny window of a phone.
> From the article: "Now, here, in 2022, desktop computers no longer exist and all computing is done via handheld mobile telephone." They're kidding, right? Nobody in their right mind actually believes that, do they?
Man it is gonna be so nice when the average young adult has a device in their pocket that folds out to the size of a paperback, or even a magazine, and we can start making popular culture that fits that size again instead of everything having to make sense through the tiny window of a phone.
> From the article: "Now, here, in 2022, desktop computers no longer exist and all computing is done via handheld mobile telephone." They're kidding, right? Nobody in their right mind actually believes that, do they?
The productivity of solo indie game devs is just really impressive. While I’m aware of the “go fast alone, go far together” quote, I’m depressed by how inefficient app/ui development is at big tech companies compared to game studios, especially short staffed indies. Really makes me wonder about the “engineering excellence” that tech leads and “architects” pride themselves in when games are developed much more quickly…
Grinding Gear Games, as an example, is a NZ based game studio that releases a new expansion to their famous RPG - Path of Exile - every three months.
The game is not a simple program by any stretch - which might be a fair criticism for Papers Please by comparison since it is purely client-side and all possible states of the game can be fairly easily enumerated.
Path of Exile is a persistent cross-platform 3D online multiplayer game that has daunting requirements for consistency, latency, and graphical performance.
Despite that, each three month release cycle introduces more new UI elements and features than I think the entirety of Google apps release in the same timeframe. And that’s not because Google isn’t trying to build new things - they are and I’ve written UI for several of those projects.
Does anyone else feel a real sense of deflation when it comes to app/web development velocity compared to games?
Man it is gonna be so nice when the average young adult has a device in their pocket that folds out to the size of a paperback, or even a magazine, and we can start making popular culture that fits that size again instead of everything having to make sense through the tiny window of a phone.
> From the article: "Now, here, in 2022, desktop computers no longer exist and all computing is done via handheld mobile telephone." They're kidding, right? Nobody in their right mind actually believes that, do they?
Look at devices with foldable screens and external keyboards like the Asus Zenbook 17. Without getting lost in arguing semantics of if an iPad (mini/pro/regular) sized tablet counts as a mobile telephone, it's clearly not a desktop, and it's easy enough to imagine that desktop computers will go the way of the mainframe.
Man it is gonna be so nice when the average young adult has a device in their pocket that folds out to the size of a paperback, or even a magazine, and we can start making popular culture that fits that size again instead of everything having to make sense through the tiny window of a phone.
> From the article: "Now, here, in 2022, desktop computers no longer exist and all computing is done via handheld mobile telephone." They're kidding, right? Nobody in their right mind actually believes that, do they?
To your general question, I've heard a professor lament a student stating that all CAD applications should work on phones.
The productivity of solo indie game devs is just really impressive. While I’m aware of the “go fast alone, go far together” quote, I’m depressed by how inefficient app/ui development is at big tech companies compared to game studios, especially short staffed indies. Really makes me wonder about the “engineering excellence” that tech leads and “architects” pride themselves in when games are developed much more quickly…
Engineering in most organisations will place stability and predictability very high among priorities, and pay a hefty price for it (sometimes, messing up along the way and getting neither benefit). An individually brilliant engineer can be a great asset if properly managed, but you need the majority of people to be less of an outlier.
This is interesting to read. When I first played it I was dying for touch controls. It seemed like such a natural fit for the gameplay of sliding papers around.