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Godot 3.5

godotengine.org

11–20 of 121 posts

Re: Godot 3.5

#11
post #9
post #3

I've been hearing so much about Godot recently that I'm going to try it out. I'm not even a game developer. Good marketting I guess!

Godot is becoming the game engine of the internet. It checks all the boxes. - Open Source - Cross Platform - Frequent updates - Easy to learn in a weekend - You can use almost any programming language with it - Godot 4.x has beautiful graphics - Godette

> beautiful graphics

Doesn't that depend entirely upon the artwork used in the game?

Re: Godot 3.5

#12
post #9
post #3

I've been hearing so much about Godot recently that I'm going to try it out. I'm not even a game developer. Good marketting I guess!

Godot is becoming the game engine of the internet. It checks all the boxes. - Open Source - Cross Platform - Frequent updates - Easy to learn in a weekend - You can use almost any programming language with it - Godot 4.x has beautiful graphics - Godette

I think three.js is that.

- All of the above except language

- Library rather than engine

I've had really good luck with it versus Babylon or Unity.

Re: Godot 3.5

#13
Godot is a fantastic project.

But, I really wish it was written in something other than C++. I really can't bring myself to go back to programming C++ again after a decade away using more recent languages like Go and Rust. I even find deciphering the types of variables to be painful when reading C++ code these days.

Re: Godot 3.5

#14

Now that Godot seems to be getting much hotter, I feel like I am having to update my game engine more and more frequently. It's great to see then update the navigation system, but will it break my game? I worry it could be heading to the same problem I see with Unity where things are constantly getting updated and re engineered. I have seen professional teams working in Unity be many version behind because they dread…

Hopefully the incentive schemes help with this: part of the reason for Unity’s feature churn is that they’re more incentivized to create new features (to acquire new customers) than maintain old ones. You’d think this approach would backfire, but with the amount of lock-in engines have they can afford to piss off current customers at least up to a point.

Godot, not being beholden to shareholders and quarterly growth targets, can hopefully make more clear-headed decisions around product roadmap.

Re: Godot 3.5

#18
Not my field of work, but I'm curious.

From what I'm hearing Unreal is establishing a big lead over the competition with things like Lumen, face model generation (Metahuman?), asset libraries, ML assisted images/video to model converters, very polished editor tooling ,world builders, ...

All things that take a lot of money to make.

Is there any chance to compete in the near or medium term for things like Unity or Godot? Outside of small indie studios or hobbyists that is.

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