While the game is my goal, i focus on the platform because i feel solo devs have a ton of overhead. I figure if i can optimize my the creative aspects of my work i will have better long term success. Point being, i am interested in this space but not in pushing X game out the door asap. I expect my first/second/third/etc games to be failures, stepping stones. I'm here for the journey. With an eye on burnout.
So i suspect my approach may not be focused enough for your group. As right not i'm working on archival and automation of creative pipelines moreso than games.