It's good that the author is questioning how to make accessible content in ways that make the experience of using a site better for everyone, but it's incredibly disappointing that they scattered the article with points saying (I'm paraphrasing) "I'm not visually impaired so I can't know what this is like!" You can know. Just talk to people who use assistive tech. Don't guess at how to improve what you build. Hire a…
Where's the fun in accessibility?
11–20 of 27 posts
Re: Where's the fun in accessibility?
#12> We’ve been taught that UX is not only about function, but about delight, whimsy, wit, and beauty. Is this real? If this is really the case, it would explain why my observations of UX feel delightfully negative. There's too much focus on themselves and not on the user.
Re: Where's the fun in accessibility?
#13Re: Where's the fun in accessibility?
#14Seems like the author is also the submitter. Shouldn’t it then be prefixed with “Show HN”?
Re: Where's the fun in accessibility?
#15I've never investigated this functionality before - which is shameful, as my main side project is a JS library targeted at making the HTML canvas element more accessible to users (like the author, I have no need for accessibility enhancements in my daily work or life). So I popped over to my library's test/demo page and followed the instructions for invoking pointer move/press/release/etc actions via the keyboard. From my brief investigation, the actions seem to work as expected in those demos that test/use pointer hover/click interactions.[3]
Reports of shortcomings in my library, when it comes to accessibility issues, are always very welcome!
[1] - Control the mouse pointer using the keyboard in MacOS https://support.apple.com/en-gb/guide/mac-help/mh27469/mac
[2] - Control the mouse pointer using the keyboard in Windows https://support.microsoft.com/en-us/windows/use-mouse-keys-t...
[3] - Scrawl-canvas testing and demo page - https://scrawl-v8.rikweb.org.uk/demonstrations
Re: Where's the fun in accessibility?
#16Coincidentially that crowd also has looser wallets.
Re: Where's the fun in accessibility?
#17I guess the issue is that visually we can scan a page and and experience many things at once. Also, there are many ways to move the mouse cursor from one position to the next. There is a lot to work with. I am wondering whether there are similar mechanisms for non-visual, non-mouse contexts. I don't think the solution is to add an endless stream of background noises to our websites. I fear the article is correct when…
Re: Where's the fun in accessibility?
#18Earlier quoted context omitted.
I can sympathize with the author. I try to learn about accessibility in my free time, so I cannot "hire a diverse team/consultants". I also don't want to annoy random people I meet with questions about their disabilities. So instead I read a lot. And when I write something, I am transparent about the fact that I do not have first hand experience (at least not to the point that I was unable to complete a task due to a…
I also don't want to annoy random people I meet with questions about their disabilities. You obviously need to be tactful about it, but if you're genuine and willing to listen to people about the problems they face and you're in a position to solve them, in even just a tiny way, they won't be annoyed. Totally the opposite in fact. People assuming things like "they'll be annoyed to talk about the problems they face" i…
In addition you can bet not many disabled people want to be a walking survey of the problems they face. To that effect, you can check any disability forums, which are littered by engineers wanting feedback on their products. Hell, just look at the top post of /r/blind written 6 days ago.
Re: Where's the fun in accessibility?
#19If your website is commercial in nature then it can help to get rid of the buzzwords such as 'SEO' and 'accessibility' to just think of putting the customer first. In a real retail business, what would you do for customers that needed some type of assistance, whether reading labels or navigating the store? Hopefully you would help them out as needed with a customer first ethos and not treat them as 'disabled'. If any…
>a customer first ethos and not treat them as 'disabled'
That's a weird way of phrasing it. It sounds to me like you try to play accessibility and customer focus against each other. I'd argue that speaking about "customers" instead of "humans" is counterproductive and only some kind of commercial websites like online shops could be compared to a retail businesses. Also, "accessibility" is not a buzzword.
Maybe you could get comfortable with the term universal/inclusive design?
https://sayyeah.com/digital-insights/universal-design-access...
>Text might be below the size Google deems 'accessible'
Which Google guidelines you are referring to?
>Making that text big and chunky might upset designers who want the customer to be browsing by pictures not words.
Do you assume good design and accessibility can't go together? Developing an accessible product generally means that ideally everyone involved has some basic knowledge about a11y. I totally agree that using "SEO" to justify certain decisions is (almost always) a bad idea. Referring to detailed guidelines like the WCAG may be helpful in order to get everyone on board. Obviously designers will get frustrated when told without explanation or context that their design needs to be changed in favor of a11y.
Re: Where's the fun in accessibility?
#20It's good that the author is questioning how to make accessible content in ways that make the experience of using a site better for everyone, but it's incredibly disappointing that they scattered the article with points saying (I'm paraphrasing) "I'm not visually impaired so I can't know what this is like!" You can know. Just talk to people who use assistive tech. Don't guess at how to improve what you build. Hire a…
Mac comes out of the box with VoiceOver (I think iOS does too.) A lot of software either has directly or as an extension colorblindness filters.