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Apple ][ "Lemmings" Proof of Concept

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Re: Apple ][ "Lemmings" Proof of Concept

#11
C64 Lemmings playthrough, all 100 levels: https://youtu.be/lTKmyqqugG0

Features scrolling (!), although with a narrower playground. C64 truly gets pushed hard here.

Impressively, even Shadow of the Beast level is there: https://youtu.be/lTKmyqqugG0?t=2443

The biggest advantage for C64 is of course sprites. C64 version used them for the background, that's why it's narrower.

More details about making of C64 Lemmings: https://codetapper.com/c64/diary-of-a-game/lemmings/the-maki...

Re: Apple ][ "Lemmings" Proof of Concept

#13
BTW, there's also Lemmings for the PET by Jim Orlando, all PETSCII-graphics.

Demo video: https://www.youtube.com/watch?v=d6aA5Y1SRd0

Homepage: https://jimbo.itch.io/petscii-lemmings-for-commodore-pet

Online emulation: https://www.masswerk.at/pet/?prg=pzlmgs&ram=32k&rom=2&repeat...

For more PET-ports by Jim Orlando, see https://www.masswerk.at/pet/prgs/#jim_orlando

Re: Apple ][ "Lemmings" Proof of Concept

#14
post #2

I love these sorts of what if experiments. Just how far can we push these old machines? What if Apple pushed IIGS over the Mac? What if Commadore had got behind the Amiga properly? I always wondered if it would be possible to run Doom in a meaningful way on the original 1987 Acorn Archimedes[1], the first computer with an Arm processor[2]. It had 256 colour chunky pixels, 8-channel stereo sound and a, for the time, v…

You can get a measure of the performance from doom2 on an a4000

https://youtu.be/jXo6BtmuZkc

12mhz arm2 on a vga monitor (so slower fps than composite).

Some other impressive feats are tomb raider and quake on the GBA (16mhz arm7tdmi), halflife on the Falcon, and Dread on the St and Amiga.

https://youtu.be/_GVSLcqGP7g https://youtu.be/R43k-p9XdIk https://youtu.be/WpwlZgQPCpk https://youtu.be/vj-GVCcd4yo

Re: Apple ][ "Lemmings" Proof of Concept

#15
post #11

C64 Lemmings playthrough, all 100 levels: https://youtu.be/lTKmyqqugG0 Features scrolling (!), although with a narrower playground. C64 truly gets pushed hard here. Impressively, even Shadow of the Beast level is there: https://youtu.be/lTKmyqqugG0?t=2443 The biggest advantage for C64 is of course sprites. C64 version used them for the background, that's why it's narrower. More details about making of C64 Lemmings: h…

> Impressively, even Shadow of the Beast level is there: https://youtu.be/lTKmyqqugG0?t=2443

Cool! Although there's a "glitch" there - the Basher Lemmings stop bashing midway through the tree trunks because of the black areas which are actually only meant as tree bark texture. This really drives home the fact that (almost) all collision detection in Lemmings 1 was based on the actual on-screen pixels (the exception being "non-diggable" and "one-way-diggable" areas).

Re: Apple ][ "Lemmings" Proof of Concept

#16
post #2

I love these sorts of what if experiments. Just how far can we push these old machines? What if Apple pushed IIGS over the Mac? What if Commadore had got behind the Amiga properly? I always wondered if it would be possible to run Doom in a meaningful way on the original 1987 Acorn Archimedes[1], the first computer with an Arm processor[2]. It had 256 colour chunky pixels, 8-channel stereo sound and a, for the time, v…

Doom on an overclocked ARM250 from 1992, the first ARM system-on-a-chip: https://www.youtube.com/watch?v=Q8301IoVqv4

7 MIPS at 12MHz rather than the ARM2's 4 MIPS at 8MHz: https://en.wikipedia.org/wiki/List_of_ARM_processors

Lemmings was released for the Archimedes in 1991: https://forums.jaspp.org.uk/forum/viewtopic.php?p=736&hilit=...

Re: Apple ][ "Lemmings" Proof of Concept

#18
post #2

I love these sorts of what if experiments. Just how far can we push these old machines? What if Apple pushed IIGS over the Mac? What if Commadore had got behind the Amiga properly? I always wondered if it would be possible to run Doom in a meaningful way on the original 1987 Acorn Archimedes[1], the first computer with an Arm processor[2]. It had 256 colour chunky pixels, 8-channel stereo sound and a, for the time, v…

> What if Apple pushed IIGS over the Mac?

The II was a dead end. The 65816 was not a nice ISA to program for. Very powerful for the clock, but going with the 68000 allowed the Mac to continue relevant up until the transition to PowerPC.

> What if Commadore had got behind the Amiga properly?

I think the best missed opportunity of the Amiga was when Commodore refused to allow Sun to sell the 3000 as a low-end Unix workstation. At the time, it was unclear whether Unix and its descendants would be the winner of the OS wars, but it would have been wonderful if the Amiga was launched with the same OS Commodore ported to their never launched Commodore 900 workstation.

> it would be possible to run Doom in a meaningful way on the original 1987 Acorn Archimedes

I bet there is a port for it. The first benchmarks indicated the plain Archimedes had higher FP throughput than a 16MHz 386 with a 387.

> Would a game like that have tipped the market in its favour if it had been there at launch?

I don't think I ever saw an Archimedes being sold outside the UK. I only heard of them because BYTE magazine had excellent coverage of interesting machines available abroad. I wish they would be more available in the Americas (back then I lived in Brazil)

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