Given that WebKit has support for WebM, I wonder how much work it would take to do the same kind of hack to enable WebM support for the video tag? (More, I suspect, since iOS probably doesn't ship the required libraries.)
Enabling & using WebGL on iOS 4.2+
11–20 of 24 posts
Re: Enabling & using WebGL on iOS 4.2+
#12Perhaps more interesting than WebGL is actually him documenting the process that he took in figuring out how it worked. I really wish I had a better understanding of disassembly.
Re: Enabling & using WebGL on iOS 4.2+
#13Has Apple stated any plans to continue developing WebGL for iOS? It seems like the kind of thing that could compete with their app business.
Re: Enabling & using WebGL on iOS 4.2+
#14I strongly believe the whole HTML5 standard is supported on iOS5 but it has to be enabled. Did anyone notice the SQLite database that's created everytime you use a UIWebview? I've been trying to enable offline navigation and got kinda stuck but this gives me a couple of good new ideas.
Cheers, Alex
Re: Enabling & using WebGL on iOS 4.2+
#15Re: Enabling & using WebGL on iOS 4.2+
#16hey atnan, great article, very insightful, congrats. Seems like Apple has put a lot of effort on improving UIWebviews, there is more than just Nitro, apparently. I strongly believe the whole HTML5 standard is supported on iOS5 but it has to be enabled. Did anyone notice the SQLite database that's created everytime you use a UIWebview? I've been trying to enable offline navigation and got kinda stuck but this gives me…
http://developer.apple.com/library/safari/#codinghowtos/Desk...
There's nothing you have to do to enable it. Except use it.
Re: Enabling & using WebGL on iOS 4.2+
#17Perhaps more interesting than WebGL is actually him documenting the process that he took in figuring out how it worked. I really wish I had a better understanding of disassembly.
The best resources I found are: https://developer.apple.com/library/ios/#technotes/tn2239/_i... http://stackoverflow.com/questions/25636/what-is-the-best-wa...
Re: Enabling & using WebGL on iOS 4.2+
#18Has Apple stated any plans to continue developing WebGL for iOS? It seems like the kind of thing that could compete with their app business.
Re: Enabling & using WebGL on iOS 4.2+
#19hey atnan, great article, very insightful, congrats. Seems like Apple has put a lot of effort on improving UIWebviews, there is more than just Nitro, apparently. I strongly believe the whole HTML5 standard is supported on iOS5 but it has to be enabled. Did anyone notice the SQLite database that's created everytime you use a UIWebview? I've been trying to enable offline navigation and got kinda stuck but this gives me…
Safari and MobileSafari support HTML5 local storage: http://developer.apple.com/library/safari/#codinghowtos/Desk... There's nothing you have to do to enable it. Except use it.