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Sliderland – Creative coding with 64 HTML sliders

sliderland.blinry.org

11–20 of 47 posts

Re: Sliderland – Creative coding with 64 HTML sliders

#12
Fun and simple, nice. I'd love to see the raw values presented using something like dat.gui, as well as basic play/pause/step controls.

https://github.com/dataarts/dat.gui

You can see how it's used in this codepen:

https://codepen.io/russellbeattie/pen/kGxaqM

Re: Sliderland – Creative coding with 64 HTML sliders

#13
As someone's whose math(s) isn't up to scratch, I find the HTML sliders aspect of this the least interesting. But I love the demonstration of what you can do with a simple equation — it reminds me of some of the things I've seen people do with pico-8, for example. This demo right here absolutely destroys my cpu, tho...

Re: Sliderland – Creative coding with 64 HTML sliders

#16
Nice demo, but it pushes CPU usage from 1% to 17-20%, and could encourage the use of the wrong control for a given task. As an example, I've often seen on web pages check boxes (an input widget) used to represent read only boolean values where check marks would have been the correct choice.

Re: Sliderland – Creative coding with 64 HTML sliders

#17

Nice demo, but it pushes CPU usage from 1% to 17-20%, and could encourage the use of the wrong control for a given task. As an example, I've often seen on web pages check boxes (an input widget) used to represent read only boolean values where check marks would have been the correct choice.

I think there's little risk of someone thinking this is a recommendation for a proper animation engine.

Re: Sliderland – Creative coding with 64 HTML sliders

#18

Nice demo, but it pushes CPU usage from 1% to 17-20%, and could encourage the use of the wrong control for a given task. As an example, I've often seen on web pages check boxes (an input widget) used to represent read only boolean values where check marks would have been the correct choice.

Relax. It's a web toy inspired by another web toy. Nothing serious and nothing to be worried about. If you want to change the world for the better, fight against google, twitter, facebook, and their tracking ads networks. Those are the places where a serious amount of CPU cycles are wasted every second producing toxic matter. We need more creative (mis)uses of the web, not less.

Re: Sliderland – Creative coding with 64 HTML sliders

#20

Nice demo, but it pushes CPU usage from 1% to 17-20%, and could encourage the use of the wrong control for a given task. As an example, I've often seen on web pages check boxes (an input widget) used to represent read only boolean values where check marks would have been the correct choice.

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