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Exgrasia: RPG-style sandbox game where every tile is a player-made contract

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Re: Exgrasia: RPG-style sandbox game where every tile is a player-made contract

#11

I don't think the underlying game is fun or interesting and the blockchain shtick is the only thing it's got going for it which imho is a detractive quality. I think its only merit is that it sated the author's interests.

"See, look! An application for blockchain! I told you it's not just for speculative assets!"

"And by the way, you can buy this house-tile contract as an NFT!"

Re: Exgrasia: RPG-style sandbox game where every tile is a player-made contract

#12
I have this recurring idea of a game where each player can construct their own islands, and players can travel around the world from island to island. Think Animal Crossing meets Skyrim.

I have no clue how a "contract" would contribute to that idea at all, and would in fact pose more risk to vulnerabilities and hacks than would exist from a centralized architecture.

Re: Exgrasia: RPG-style sandbox game where every tile is a player-made contract

#13

> its frontend is highly composable too - just drop in JS code to extend! Eagerly looking forward to new and exciting vulnerabilities this will open players to!

That's one level, the other was "connect your Metamask wallet to this game, where every tile is an unvetted smart contract"

Re: Exgrasia: RPG-style sandbox game where every tile is a player-made contract

#14
post #4

I don't think the underlying game is fun or interesting and the blockchain shtick is the only thing it's got going for it which imho is a detractive quality. I think its only merit is that it sated the author's interests.

Mm, quite - I can't help but feel that most Blockchain-based-Thing announcements are little more than exercises in domain-specific omphaloskepsis.

I don't know if it is intentional, but your use of omphaloskepsis seems to be an ironic form of omphaloskepsis in its' own right.

Re: Exgrasia: RPG-style sandbox game where every tile is a player-made contract

#15

I don't think the underlying game is fun or interesting and the blockchain shtick is the only thing it's got going for it which imho is a detractive quality. I think its only merit is that it sated the author's interests.

I get what you are saying, but I see it from a more positive perspective. I wouldn't play it, but it's a really cool tech demo and proof of concept. I was amazed that it managed to run as smooth as it did, with every action corresponding to a blockchain transaction. And how easy it was to create new tokens, and contracts for automatically exchanging them. So I did enjoy the video and learned new things. And it made me think that making an interesting on-chain game is actually possible, even if this was not it.

Re: Exgrasia: RPG-style sandbox game where every tile is a player-made contract

#16

I have this recurring idea of a game where each player can construct their own islands, and players can travel around the world from island to island. Think Animal Crossing meets Skyrim. I have no clue how a "contract" would contribute to that idea at all, and would in fact pose more risk to vulnerabilities and hacks than would exist from a centralized architecture.

Long since dead but I put a lot of time into a browser-based (2D) MMO called Nowhere Else and Beyond back in the day.

You could build islands and they'd be placed somewhere in the world for people to sail to, you could create quests set on your island etc. There was even an object inventor for creating equipment.

Re: Exgrasia: RPG-style sandbox game where every tile is a player-made contract

#19
post #4

Earlier quoted context omitted.

Mm, quite - I can't help but feel that most Blockchain-based-Thing announcements are little more than exercises in domain-specific omphaloskepsis.

I don't know if it is intentional, but your use of omphaloskepsis seems to be an ironic form of omphaloskepsis in its' own right.

That's very sweet of you, but no, it's just a damn good word.

Re: Exgrasia: RPG-style sandbox game where every tile is a player-made contract

#20
So the "game" is controlled via WASD and every single move is a real transaction on the (Ethereum-?)blockchain - brilliant!

So after connecting your wallet, no matter the ominous per-tile player-created contracts, every keypress drains your wallet.

Oh, and of course in the author's example they can "fish" at a certain tile and every "fish" is an NFT - but of course it is!

A "permissionless collaborative surface" that is nothing but a barren wasteland of nothingness fuelled by a desperation to find a reason d'être.

What you've created there is a sandbox, maybe, but not a game. There's nothing to do there, no goals, no sights, and connecting wallets, deploying smart contracts, and literally paying for every step you take doesn't sound like fun either.

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