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Porting Zelda Classic to the web

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Re: Porting Zelda Classic to the web

#11

This is as awesome as it is illegal :) God speed to OP. https://torrentfreak.com/images/storman-judgment.pdf https://www.documentcloud.org/documents/4615448-Nintendo-Lov...

I don’t believe you read the article there… he ported zquest an engine remake which you can play with your original ie. self ripped Zelda rom.

[deleted]

Re: Porting Zelda Classic to the web

#12

This is as awesome as it is illegal :) God speed to OP. https://torrentfreak.com/images/storman-judgment.pdf https://www.documentcloud.org/documents/4615448-Nintendo-Lov...

I don’t believe you read the article there… he ported zquest an engine remake which you can play with your original ie. self ripped Zelda rom.

"I ported Zelda Classic to the web. You can play it here–grab a gamepad if you have one!"

Re: Porting Zelda Classic to the web

#14

Very neat to see this isn't just a re-implementation but provides some modernization by providing extra menus, and persistent storage. Great work. Helps make me feel a little less bad to download multiple MBs for what would otherwise be a small emulator + 64KB ROM :) edit: typo

I don't know if you're familiar with Zelda Classic, but it wouldn't be comparable to the 64KB ROM either way

Zelda Classic is a very open ended game engine that happens to have Zelda 1 assets baked in

I recall people making entire Metroidvanias with it

Re: Porting Zelda Classic to the web

#15
TIL about Zelda Classic which has apparently been around a long time https://www.zeldaclassic.com/development-history/

Very cool port, I like that it tries to integrate it into the browser features instead of calling it a day after compiling. The lack of D-pad support is a bit jarring considering gamepads are supported but it was still very playable.

Re: Porting Zelda Classic to the web

#16
post #9

Zelda Classic holds a special place in my heart. My older brother downloaded it thinking it was just a Zelda 1 clone. I discovered it had a quest editor. And it was a very magical moment for me. I spent hundreds of hours never completing any of my projects. It was the first online community I ever joined and actively participated in. Eventually I yearned for for power and discovered Dark Basic. Now I’m a software dev…

I followed a very similar path: never getting very far in many many different projects I started with it as a kid, but having it serve as a motivator to work with other tools like Dark Basic, GameMaker, RPG Maker, etc.

Almost as instrumental as my dad's Ti 83 Plus in my eventual career path

Re: Porting Zelda Classic to the web

#17
post #9

Zelda Classic holds a special place in my heart. My older brother downloaded it thinking it was just a Zelda 1 clone. I discovered it had a quest editor. And it was a very magical moment for me. I spent hundreds of hours never completing any of my projects. It was the first online community I ever joined and actively participated in. Eventually I yearned for for power and discovered Dark Basic. Now I’m a software dev…

Haha, cool!

My developer career also started with gaming.

The StarCraft map/script editor was my entry drug.

Re: Porting Zelda Classic to the web

#18

Earlier quoted context omitted.

Sounds like that story is worth a submission of its own!

There's probably enough material to write a whole article about it. I just thought it was funny how history repeats itself.

There were MUDs and Roguelikes way back. I personally consider Ultima Online is the genesis of modern MMO's

Re: Porting Zelda Classic to the web

#19
post #17
post #9

Zelda Classic holds a special place in my heart. My older brother downloaded it thinking it was just a Zelda 1 clone. I discovered it had a quest editor. And it was a very magical moment for me. I spent hundreds of hours never completing any of my projects. It was the first online community I ever joined and actively participated in. Eventually I yearned for for power and discovered Dark Basic. Now I’m a software dev…

Haha, cool! My developer career also started with gaming. The StarCraft map/script editor was my entry drug.

Back then I spent a hell lot of time trying to figure out how Blizzard managed to order corsairs to cast spells on certain area. Years later figured out there was an internal functionality not exposed to outsiders.

Re: Porting Zelda Classic to the web

#20
I'm ashamed I haven't heard of Zelda Classic. As a Nintendo fanboy (my github handle is kintendo), I thank you!

Also thank you for this work! When WASM was first announced this is the kind of project that I envisioned we'd see more of. Instead, everything has been mobile-centric and app-centric but you give me hope.

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