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When I made another Monkey Island

grumpygamer.com

11–20 of 215 posts

Re: When I made another Monkey Island

#11

Super nostalgic. Where can I play the original and perhaps more importantly, the first sequel, which I never actually played?

You should really play them both; I have the remastered versions on steam and enjoy playing the hell out of them. I often switch backward and forward from new to original graphics and music for nostalgia reasons though.

Re: When I made another Monkey Island

#12
When you read posts like this, and also the previous, linked one [1], you can clearly see that Ron is a smart and humble guy. I really dislike the fan mob that it's starting the hate because RTMI is not going to be a throwback and retro-game.

> Monkey Island 1 and 2 weren't pixel art games. They were games using state-of- the-art tech and art.

This is SO true, and as much as I loved those games, as much as I stopped playing modern videogames and as much as I love the style of Thimbleweed Park, going forward for an artist like Ron is what _defines_ an artist. If you like MI1 and Mi2, just play MI1 and MI2 again as I do from time to time. Just like you would watch again a movie from the '70s or listen to the Beatles. But you cannot ask an artist to stay always the same because you loved their first works.

Re: When I made another Monkey Island

#13
post #9
post #6

Earlier quoted context omitted.

These are the special editions with updated graphics and voice acting. Although you can always switch back to the original style at any time.

Honestly, I have the special edition and after about ten minutes of playing I switched to the original graphics and music and didn't really look back. They really have aged quite well, even though of course they look much blockier on a 24" TFT compared to the original 15"ish CRT experience...

Which is kinda strange because the "pixel" art of those days was never intended to be rendered as blocky pixels, but designed to make use of the CRT's softness.

Re: When I made another Monkey Island

#14
post #9

Earlier quoted context omitted.

Honestly, I have the special edition and after about ten minutes of playing I switched to the original graphics and music and didn't really look back. They really have aged quite well, even though of course they look much blockier on a 24" TFT compared to the original 15"ish CRT experience...

Which is kinda strange because the "pixel" art of those days was never intended to be rendered as blocky pixels, but designed to make use of the CRT's softness.

I mean, it was still clearly low-res. CRTs and smaller screen sized helped, but you could still see the pixels.

Re: When I made another Monkey Island

#15
old 2d scumm is my favorite engine. with all its weird stuff going on, the amount of imagination it has unleashed is next to magical. its like the amiga500 or c64. there is something about being limited as a creative person which sparks imagination. certain "things" do it better or worse. scumm should be seen as an instrument, not a tool.

Re: When I made another Monkey Island

#16

I love his Day of the Tentacle critique, it's basically what my grandma would say if she reviewed games.... "I'm sure what you've created might be good, but it's not my cup of tea at all... In fact..."

Your grandma is a wise person - but of course it's the only way to critique a game made by people that you respect and that you worked with for a long time...

Re: When I made another Monkey Island

#17

Super nostalgic. Where can I play the original and perhaps more importantly, the first sequel, which I never actually played?

I played the LeChuck's Revenge first and later tried the first one. It didn't have quite the impact.

Also, I replayed the games like 10 years ago and found them very short and the humor being quite outdated. A bit like watching all the Star Wars movies in one go. The pacing in the first triology is pretty crappy.

Re: When I made another Monkey Island

#18
post #8

Super nostalgic. Where can I play the original and perhaps more importantly, the first sequel, which I never actually played?

The second game is really good. I think it's a lot funnier than the first and has more colourful areas and dialogue (although some puzzles are ridiculous).

I also see Monkey 2 as by far the superior game. The first is excellent and charming, but the second is a great work of literature. (I played Monkey 2 first though, so I'm inherently biased.)

Re: When I made another Monkey Island

#19
post #9
post #6

Earlier quoted context omitted.

These are the special editions with updated graphics and voice acting. Although you can always switch back to the original style at any time.

Honestly, I have the special edition and after about ten minutes of playing I switched to the original graphics and music and didn't really look back. They really have aged quite well, even though of course they look much blockier on a 24" TFT compared to the original 15"ish CRT experience...

I felt the "updated" graphics were quite good too, although it showed in some places that the budget wasn't as big as for the original game...

Re: When I made another Monkey Island

#20
lucasarts had a string of hits that are timeless, dig, day of the tentacle, sam and max[had own tv show], and full throttle. great single player games that didn't require fast user clicks. you can go at your own pace.

it was like the studio Ghibli of the 90s

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