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Prince of Persia for Commodore 64/128 released

popc64.blogspot.com

11–20 of 52 posts

Re: Prince of Persia for Commodore 64/128 released

#13
post #11

Does anyone have the article talking about Jordan and the development of this game? I was really inspired by it!

Detailed blog written during development starts here: http://jordanmechner.com/old-journals/

I've read it end to end. Expect it to take a day. Very inspiring.

Re: Prince of Persia for Commodore 64/128 released

#14
post #10
post #2

Very nice. I'm back in my retro computing phase atm and trying to do some ports from the C64 to the MSX (fun hacking!). This is great work; any annotated assembly source?

According to the comments on the post, he'll be putting up chunks of annotated assembly. This is a seriously, seriously impressive effort.

Indeed! Fantastic!

Re: Prince of Persia for Commodore 64/128 released

#15
Ohh the memories. Back in '90 or '91 I was teaching myself Turbo Pascal and completely sucking so badly at PoP that I wrote a cheat - I made a little DOS GUI save game editor that could max out your lives and/or time remaining. I released it to the wild but sadly there's no chance of finding that source again.

Re: Prince of Persia for Commodore 64/128 released

#16
post #12

This game really did pioneer great animation in video games (wasn't it the first one to use rotoscoping?), but damn was it punishingly hard. I still have a phobic reaction seeing screenshots of this game :)

I think Karateka, 5 years before Prince of Persia, was the first rotoscoped game. Jordan Mechner made both of them though.

Re: Prince of Persia for Commodore 64/128 released

#17
post #15

Ohh the memories. Back in '90 or '91 I was teaching myself Turbo Pascal and completely sucking so badly at PoP that I wrote a cheat - I made a little DOS GUI save game editor that could max out your lives and/or time remaining. I released it to the wild but sadly there's no chance of finding that source again.

How'd you release to the wild back then? BBS?

Re: Prince of Persia for Commodore 64/128 released

#19
post #13
post #11

Does anyone have the article talking about Jordan and the development of this game? I was really inspired by it!

Detailed blog written during development starts here: http://jordanmechner.com/old-journals/ I've read it end to end. Expect it to take a day. Very inspiring.

This is one of the best, inspiring first person looks at the mind of a superb software artist. When I read it, it took about ten hours to read it in a single, captive sitting.

Re: Prince of Persia for Commodore 64/128 released

#20
post #7

I used to watch my dad play this when I was a little boy. When the prince landed in the spikes it would make me jump and I had to put my hands over my ears because of the scary sound. :]

Oof, boy do I feel old now. Wasn't it just yesterday I was teaching myself 6502 assembly on my Apple ][?
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