That said, my impression is that a big chunk of talent from the Flash community went to work on HaXe. These are people who make games and want tools to make game development easier—as opposed to people who get excited about engines, architectural patterns, and programming languages. Just as a general impression, based on people I’ve recognized working with HaXe.
Heaps: A free, open-source and cross-platform game engine
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Re: Heaps: A free, open-source and cross-platform game engine
#12I've written a couple side project games in Heaps and I'm a big fan. If you're familiar with Pixi.js, Heaps and it's language, Haxe, will feel very similar. Haxe is a pretty cool language, it's similar to TypeScript but compiles to native binaries for almost all major game consoles. Heaps was apparently the framework behind Dead Cells if that says anything about the level of polish you can accomplish with this set of…
And all Shiro games: Northgard, Darksburg, upcoming Wartales and Dune games. Not sure about Evoland but I wouldn't be surprised.
Re: Heaps: A free, open-source and cross-platform game engine
#13Re: Heaps: A free, open-source and cross-platform game engine
#14Re: Heaps: A free, open-source and cross-platform game engine
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#16Re: Heaps: A free, open-source and cross-platform game engine
#17What are some advantages of Heaps over Godot or Unity? Neither Godot nor Unity are mentioned on Heaps' website, though there are some mentions in Heaps' community forums.
I plan on learning Godot soon, curious if I should choose something else instead.
Re: Heaps: A free, open-source and cross-platform game engine
#18I've written a couple side project games in Heaps and I'm a big fan. If you're familiar with Pixi.js, Heaps and it's language, Haxe, will feel very similar. Haxe is a pretty cool language, it's similar to TypeScript but compiles to native binaries for almost all major game consoles. Heaps was apparently the framework behind Dead Cells if that says anything about the level of polish you can accomplish with this set of…
At first glance it looks pretty nice. I wonder why it hasn't gotten more attention? Or did I just miss it?
Re: Heaps: A free, open-source and cross-platform game engine
#19You can remember that there was a vibrant community of Flash game developers before the demise of Flash (EOL December 2020, the date of its “demise” is debatable). There’s not really a replacement for Flash and the community kind of fragmented. That said, my impression is that a big chunk of talent from the Flash community went to work on HaXe. These are people who make games and want tools to make game development e…
Not using Heaps but https://github.com/Kode/Kha.
And I think you are indeed correct in your assumption, since I know plenty of others who made that switch.