I love the honesty in this sentence so much.
λ-2D: An exploration of drawing as programming language
11–20 of 59 posts
Re: λ-2D: An exploration of drawing as programming language
#12The fractal tree and UTM examples are absolutely beautiful and mind-bogglingly simple.
Re: λ-2D: An exploration of drawing as programming language
#13I also love the option to obfuscate the code in two separate ways. This project rules.
Re: λ-2D: An exploration of drawing as programming language
#14Re: λ-2D: An exploration of drawing as programming language
#15However written languages convey not just what a program does, but also, through the names of things, what it means. Unfortunately there is no validation of (or other computation with) the meaning - so what it seems to mean may or may not have any bearing on what it actually means, either now or previously.
Thus a program is not just how humans talk to machines, but also (one of many ways) humans talk to humans.
Re: λ-2D: An exploration of drawing as programming language
#16Re: λ-2D: An exploration of drawing as programming language
#17Re: λ-2D: An exploration of drawing as programming language
#18Re: λ-2D: An exploration of drawing as programming language
#19Very nice! However written languages convey not just what a program does , but also, through the names of things, what it means . Unfortunately there is no validation of (or other computation with) the meaning - so what it seems to mean may or may not have any bearing on what it actually means, either now or previously. Thus a program is not just how humans talk to machines, but also (one of many ways) humans talk to…
It's true that there's no validation of comments. But there's also no validation that the name of a variable is what that variable actually means, or that the name of a function is what that function actually does.