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Return to Monkey Island

grumpygamer.com

11–20 of 62 posts

Re: Return to Monkey Island

#11
this is so awesome. It was speculated that now that Disney owns this IP by their purchase of LucasArts that this would never see the light of day out of concerns for it competing with Pirates of the Caribbean IP.

Can’t wait to play it

Re: Return to Monkey Island

#12
post #11

this is so awesome. It was speculated that now that Disney owns this IP by their purchase of LucasArts that this would never see the light of day out of concerns for it competing with Pirates of the Caribbean IP. Can’t wait to play it

I had some hope for something like it when visiting the Monkey Island easter egg section of the Pirates of the Caribbean-inspired Tall Tales in Sea of Thieves.

Re: Return to Monkey Island

#14

with Gilbert back on board, are we finally going to get acknowledgement of and/or a follow-up to the mindfuck ending of LeChuck's Revenge?

Yes, he has hinted at this over the years, when he called the eventual project Monkey Island 3a

Re: Return to Monkey Island

#15
post #13

I'm excited, I played my first monkey island game on the ipad, and it was great! I wonder what game engine they are using ? I'd love to figure out how to make my own telltale or monkey island style game!

The old games are all made using the ScummVM https://www.scummvm.org

They are made using (different versions of) SCUMM. ScummVM is an open-source engine that can play SCUMM (but nowadays even non-scumm) games

Re: Return to Monkey Island

#16

I'm excited, I played my first monkey island game on the ipad, and it was great! I wonder what game engine they are using ? I'd love to figure out how to make my own telltale or monkey island style game!

Ron likes to use engines he built himself. I'd guess its likely to use the successor to the same engine he built for Thimbleweed Park [1]. That engine has some interesting design/development docs in both the Kickstarter backer updates and the Thimbleweed Park blog.

Ron seems unlikely to release the engine itself directly as open source or anything like that, but: The Thimbleweed Park mini-adventure Delores was "source availabled" [2] under a custom, non-OSI approved, non-approved for commercial usage license along with "vanilla" engine EXEs to run the "source available" distribution. So far as I'm aware it's the only showcase/documentation of the Squirrel-successor scripting language Ron built called "Dinky". In theory, you can use the Dolores source to try to build your own hobbyist game in Dinky scripts. In practice you are likely better off finding one of the hobbyist engines built for such things like the somewhat creaking with age Adventure Game Studio [3]. (Or more general tools like Twine or Unity depending on what parts of the adventure game you are most excited to recreate.)

[1] https://en.wikipedia.org/wiki/Thimbleweed_Park

[2] https://github.com/grumpygamer/DeloresDev

[3] https://www.adventuregamestudio.co.uk/

Re: Return to Monkey Island

#17

with Gilbert back on board, are we finally going to get acknowledgement of and/or a follow-up to the mindfuck ending of LeChuck's Revenge?

Curse of Monkey Island acknowledged it and gave an explanation in its endgame exposition if you got deep into dialog trees during the LeChuck Does a Major Villain Monologue part. It was a satisfactory enough follow up for me.

But yes, Ron has announced this will be his follow up to LeChuck's Revenge entirely ignoring the direction that Curse of Monkey Island took with it and directly forking the sequel paths.

Re: Return to Monkey Island

#19

with Gilbert back on board, are we finally going to get acknowledgement of and/or a follow-up to the mindfuck ending of LeChuck's Revenge?

Curse of Monkey Island acknowledged it and gave an explanation in its endgame exposition if you got deep into dialog trees during the LeChuck Does a Major Villain Monologue part. It was a satisfactory enough follow up for me. But yes, Ron has announced this will be his follow up to LeChuck's Revenge entirely ignoring the direction that Curse of Monkey Island took with it and directly forking the sequel paths.

He said he's not breaking cannon:

https://twitter.com/grumpygamer/status/1511022135191384067

Not sure how that relates to this particular arc though.

Re: Return to Monkey Island

#20
post #4

The original post: https://grumpygamer.com/april_fools_2022 Ron is developer of the Monkey Island adventure games, while at lucas arts, now the IP is owned by Disney. So he made another adventure game (similar but different) called "thimbleweed park". I played through. It was fun. He made a development blog, while making it (it was a kickstarter). https://blog.thimbleweedpark.com but now I have no idea if this new th…

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