Open Golf: A cross-platform minigolf game written in C
11–20 of 99 posts
Re: Open Golf: A cross-platform minigolf game written in C
#12I work on frontend projects day-to-day. I'd love to build a simple cross-platform game in C/Zig/C++ for some variety and to learn lower-level programming.
I've looked at Handmade Hero in the past but its specific to Windows at the moment.
Re: Open Golf: A cross-platform minigolf game written in C
#13After spending my career working in higher level languages, I'm always impressed by what people can do with languages like C. It's not just for drivers anymore.
Re: Open Golf: A cross-platform minigolf game written in C
#141. Maybe have a "par" for each hole.
2. Be able to better see the layout of multi-level holes, i.e. the ones with slopes.
Other than that this is a really nice lunchtime distraction.
Re: Open Golf: A cross-platform minigolf game written in C
#15* Use right-click for the camera control, rather than left-click away from the ball. It's unnerving to have the camera change while you're trying to line up a shot.
* Show a shot counter, and assign each hole a par.
* Slightly tune down the friction. I had the ball stop dead on slopes a couple of times, and it stopped way earlier than I expected on slower shots.
Re: Open Golf: A cross-platform minigolf game written in C
#16After spending my career working in higher level languages, I'm always impressed by what people can do with languages like C. It's not just for drivers anymore.
Re: Open Golf: A cross-platform minigolf game written in C
#17After spending my career working in higher level languages, I'm always impressed by what people can do with languages like C. It's not just for drivers anymore.
Re: Open Golf: A cross-platform minigolf game written in C
#18Re: Open Golf: A cross-platform minigolf game written in C
#19Cool project! Was this inspired by Golf with Your Friends? I've been playing that a fair bit, it's pretty fun and good value.
Re: Open Golf: A cross-platform minigolf game written in C
#20Perhaps a level generator based on some ascii art or something would be nice.
That way more people could add levels in merge requests. Or even add a level loader where you can import a list of those levels.