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MWC 2022: The next Microsoft Pluton Device and PAC technology

blogs.windows.com

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Re: MWC 2022: The next Microsoft Pluton Device and PAC technology

#12
post #10
post #3

Earlier quoted context omitted.

Game was won long time ago, the public ate client-server executables as soon as modems were fast enough in 1997 with the likes of ultima online, MMO's/steam/drm is all the same thing, us losing control of our PC's becuase the average gamer and PC user is stupid even among professionals. The industry always wanted to kill infinitely copyable local application binaries and they found their way in via PC gaming in 97 wi…

I'm having a hard time understanding your argument. Are you saying that ultima online, lineage, and everquest were bad? Like, some of the most memorable, and fundamentally important games in history? What exactly do you mean by "stolen networking code"?

No post body was provided.

Re: MWC 2022: The next Microsoft Pluton Device and PAC technology

#13
post #10
post #3

Earlier quoted context omitted.

Game was won long time ago, the public ate client-server executables as soon as modems were fast enough in 1997 with the likes of ultima online, MMO's/steam/drm is all the same thing, us losing control of our PC's becuase the average gamer and PC user is stupid even among professionals. The industry always wanted to kill infinitely copyable local application binaries and they found their way in via PC gaming in 97 wi…

I'm having a hard time understanding your argument. Are you saying that ultima online, lineage, and everquest were bad? Like, some of the most memorable, and fundamentally important games in history? What exactly do you mean by "stolen networking code"?

No post body was provided.

Re: MWC 2022: The next Microsoft Pluton Device and PAC technology

#14
post #10
post #3

Earlier quoted context omitted.

Game was won long time ago, the public ate client-server executables as soon as modems were fast enough in 1997 with the likes of ultima online, MMO's/steam/drm is all the same thing, us losing control of our PC's becuase the average gamer and PC user is stupid even among professionals. The industry always wanted to kill infinitely copyable local application binaries and they found their way in via PC gaming in 97 wi…

I'm having a hard time understanding your argument. Are you saying that ultima online, lineage, and everquest were bad? Like, some of the most memorable, and fundamentally important games in history? What exactly do you mean by "stolen networking code"?

No post body was provided.

Re: MWC 2022: The next Microsoft Pluton Device and PAC technology

#15
post #10
post #3

Earlier quoted context omitted.

Game was won long time ago, the public ate client-server executables as soon as modems were fast enough in 1997 with the likes of ultima online, MMO's/steam/drm is all the same thing, us losing control of our PC's becuase the average gamer and PC user is stupid even among professionals. The industry always wanted to kill infinitely copyable local application binaries and they found their way in via PC gaming in 97 wi…

I'm having a hard time understanding your argument. Are you saying that ultima online, lineage, and everquest were bad? Like, some of the most memorable, and fundamentally important games in history? What exactly do you mean by "stolen networking code"?

Up until 1997 every PC game was something called a local application, aka all the code resides on your pc singleplayer+multipalyer comes inside the same executable.

When you network two or more computers together, EVERY program in existence an be split between your machine and some remote machine and run between them as two exe's. You'd only do that if your plan was to steal software from a computer illiterate public.

99.9% of every "MMO" you were given is actually entirely living on your pc, they wanted to kill piracy and artificially jack up game prices because when you network your computers together they can monopolize their own products and inflate the price of software to astronomical levels (aka the subscription).

We already had infinity multiplayer games in the 90's in quake 2, go listen here at John carmacks comment.

(somewhat paraphrasing) "No limit to the number of players inside a multiplayer world"

https://youtu.be/TfeSMaztDVc?t=96

So no ultima online, everquest, guild wars 1 ad wow are literally just RPG's with network multiplayer removed and dumped into a seperate exe, aka stolen networking code. Because quake 2 already had limitless multiplayer, and ANY game can be made in a game engine. AKA we could use quake 2 engine and clone all mmo's and turn them back into local applications allowing you to host your own games and remove the user account requirement. Like 99% of pc games until Ultima online in 97.

That is why modern Unreal engine FPS games like Transformers fall of cybertron have their multiplayer "shut down" the public bought into the MMO scam that led to steam.

So we have an unreal engine game (Transformers FoC) (2014)

https://imgur.com/a/RxGQWdq

And we got UT2004 a game from 2004 that has more features then modern incarnations, how did we end up going backwards in time in PC gaming?

AKA how can a game from 2014 have less features then Unreal tournament 2004 and prior even though Transformers was released in 2014? Makes no sense right?

That's what I mean by stolen networking code.

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