Excellent article, and the thing is that if you spend any time talking to gamers or on gaming platforms, there’s a near consensus on this attitude against in-game purchases that contribute nothing to gameplay. Even though people still make these purchases, I’d say most of them are conscious of the fact that the current trend is detrimental to gamers. As a side note, the only people pushing for NTFs in games are crypt…
I'd separate that into two categories: consensus that "withholding content, breaking games up, or locking devices to stores to artificially create redundant sales" and "abusive monetization design where the game is mostly a flimsy pretext for their real product, a gambling addiction simulator" are reviled industry practices. People like their stores and skins, they just don't want to have to gamble to get them or be…
Two types of people here, too.
Those who bought "Horse Armor" and those who thought it was the most ridiculous thing they had ever heard of.
Personally I dislike the move towards every game being a live service to justify the presence of a store with skins and emotes and such.
I'm getting sick of always online, seasonal event driven live service games where the game balance constantly changes and new stuff is funnelled into it constantly. It is such a relief to me when a game just is released in a mostly final shape, with maybe some QoL patches and an expansion dlc or two.
Destiny 2 ruined this for me in a big way with how they are not just introducing new content but also removing old content, content I paid for and now can never access again.
It has set a terrible precedent and I'm just not going to use my money on games like that anymore.