Live data from Hacker News

'50% of transactions were fraudulent' when Steam accepted Bitcoin for payments

pcgamer.com

11–20 of 333 posts

Re: '50% of transactions were fraudulent' when Steam accepted Bitcoin for payments

#11
post #7
post #3

What exactly does it mean "fraudulent transaction" in the context of bitcoin? It's not like you can use someone else's account number to purchase stuff.

i suspect that steam was using a payment processor which identified that the coins were on a blacklist of sorts, and was not legitimately acquired (e.g., either stolen, or purchased with stolen money etc).

How does Walmart compare to that regarding purchases with ill-gotten cash?

Re: '50% of transactions were fraudulent' when Steam accepted Bitcoin for payments

#12
post #10
post #9

Earlier quoted context omitted.

Wut. This is like stealing faberge eggs so that you can throw them through the window of a Shake Shack that you want to break into

Have you ever heard the phrase "money laundering"?

Yes, and it's almost always used as a vague catch-all

Re: '50% of transactions were fraudulent' when Steam accepted Bitcoin for payments

#14
post #7

Earlier quoted context omitted.

i suspect that steam was using a payment processor which identified that the coins were on a blacklist of sorts, and was not legitimately acquired (e.g., either stolen, or purchased with stolen money etc).

How does Walmart compare to that regarding purchases with ill-gotten cash?

Thankfully there is no distributed ledger keeping track of every little thing so we don’t have to worry about that.

Re: '50% of transactions were fraudulent' when Steam accepted Bitcoin for payments

#16
post #7

Earlier quoted context omitted.

i suspect that steam was using a payment processor which identified that the coins were on a blacklist of sorts, and was not legitimately acquired (e.g., either stolen, or purchased with stolen money etc).

How does Walmart compare to that regarding purchases with ill-gotten cash?

If cash could tell you whether it was illegally acquired then I'm sure many businesses would refuse to accept illegal cash.

Re: '50% of transactions were fraudulent' when Steam accepted Bitcoin for payments

#18
post #6

Unfortunately no details were given about what makes 50% of all bitcoin transactions “fraudulent” ? What does that even mean? * did someone try to send something other then bitcoin to a ₿ address? * did a client claim he payed and did the payment seem to fail on his end? * did a client not realise that you as payee also pay for the network fee? Nowadays these kind of problems would be easily prevented by using bitcoi…

> * did someone try to send something other then bitcoin to a ₿ address? That would not even register right? Different coins are completely separate and it wouldn't even have registered anywhere and show up in the statistic. As far as I know the addresses are also distinct between coins (so it's not even physically possible) but there are so many now and I've been out of that world for a few years now so that might h…

If it was double spend, I imagine we would have heard the news.

It's probably illegitimate money.

Re: '50% of transactions were fraudulent' when Steam accepted Bitcoin for payments

#19
post #7

Earlier quoted context omitted.

i suspect that steam was using a payment processor which identified that the coins were on a blacklist of sorts, and was not legitimately acquired (e.g., either stolen, or purchased with stolen money etc).

How does Walmart compare to that regarding purchases with ill-gotten cash?

Because cash can't be easily identified as stolen, so the problem does not exist.

Just like the electricity cost of bank transaction cannot be easily quantified, so the problem does not exist.

Those problems only exist in Bitcoin. /s

Re: '50% of transactions were fraudulent' when Steam accepted Bitcoin for payments

#20
post #3

What exactly does it mean "fraudulent transaction" in the context of bitcoin? It's not like you can use someone else's account number to purchase stuff.

The people who buy the game then resell the key on other websites for less than you find it on steam. They can buy many licenses when the game is on sale, so even if there is no chargeback, the devs can lose money through these methods. Otherwise it is still a money laundering tactic.

Here’s a blog post where they talk about this eco system.

https://factorio.com/blog/post/fff-303

Post reply on HN