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How to pick a good monitor for software development

nickjanetakis.com

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Re: How to pick a good monitor for software development

#11
I went from 2 wide screens to a single ultra wide, and I'm never going back. It's like you have two screens (well, more like 1.5), but they are optimally positioned, and there's no bevel in the middle.

It's worth mentioning that I use i3, which helps a lot organising all that screen real state. I can see how obnoxious it could be to use it with other desktop environments.

Bonus: It's awesome for gaming. Most games support it nowadays, and it's very immersive.

Edit: The monitor -> https://www.techadvisor.com/review/aoc-agon-ag352ucg6-369041...

Edit 2: Got it at a Black Friday for £550, which was a pretty good deal. I would probably not buy it at full price.

Re: How to pick a good monitor for software development

#13
post #11

I went from 2 wide screens to a single ultra wide, and I'm never going back. It's like you have two screens (well, more like 1.5), but they are optimally positioned, and there's no bevel in the middle. It's worth mentioning that I use i3, which helps a lot organising all that screen real state. I can see how obnoxious it could be to use it with other desktop environments. Bonus: It's awesome for gaming. Most games su…

Which ultrawide and what size?

I'm confused between getting 2 27 inch 4k monitors vs a QHD (low res) 34-38 inch ultrawide.

Re: How to pick a good monitor for software development

#14
post #2

Does anyone know why manufactures don't make 34,36 inch 4k monitors? There are plenty of 32 inch 4k monitors but next 4k resolution is 42-43 inch. Nothing in-between. The whole segment of 32-40 inch monitor is dominated by ultra wide monitors.

I've wondered the same thing, and assumed it had to do with the GPU you would need to run them. I just looked and there appear to be at least a couple models: https://pcpartpicker.com/products/monitor/#r=512002160

Re: How to pick a good monitor for software development

#15
On Windows I still prefer to run 100% scaling. Yes, most new software correctly handle hidpi, but you'll encounter issues here and there.

That said, if you run 1080p on 24", and want to upgrade to a larger display, 1440p 32" will give you the same dpi. You can have them side by side and everything will look the same at 100% on both screens.

Re: How to pick a good monitor for software development

#16
One thing to watch for is that macOS often uses YPbPr mode (instead of RGB) with non-Apple (or Apple-store LG) displays. I've especially noticed this with Dell's and some others. Using DisplayPort may help, but the `patch-edid.rb` was always my go-to solution.

Re: How to pick a good monitor for software development

#17
post #5

I recently got a 27" 4k monitor that I use at 2x scaling, and I'm never going back to fewer pixels per inch. When I now have to look at monitors with a lower PPIU it hurts my eyes. I can see the individual pixels very clearly and letters are blurry. Much less eyestrain on 4k, can recommend!

Funny I have a 27" 4k and it's low resolution compared to for example a basic MacBook Pro laptop screen.

Re: How to pick a good monitor for software development

#18
I’m currently using a 43 inch LG monitor (43UD79). I transitioned to this monitor from a 27” iMac + 27” Apple Thunderbolt Display setup, but was forced to switch to a single external monitor when work bought me a MacBook, and I wanted more real estate than the single external thunderbolt. I think the large 4k is a step down from the two nice 27 inch screens. I’d like to switch to the Apple pro display but haven’t been able to justify the price to myself as of yet.
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