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Bevy game engine 0.6

bevyengine.org

11–20 of 93 posts

Re: Bevy game engine 0.6

#11
post #5

Pipelined rendering increases motion-to-photon latency.

It can, but with care you can largely resolve this. And you can always disable pipelining if the performance benefits aren't worth it to you. Unity has a great article on this topic here: https://blog.unity.com/technology/fixing-time-deltatime-in-u...

Re: Bevy game engine 0.6

#12
post #4

Lead Bevy developer here: feel free to ask me anything!

Evil question:

I wonder why do you have version zero.something - this looks good enough for a version 1.

What do you like to accomplish?

And... What kind of help you'll need to get there??

Re: Bevy game engine 0.6

#13

Looks like a good reason to finally try out Rust. Does HN have any recommended IDEs?

You can either use rust-analyzer[1] (for which vscode is most well supported), or IntelliJ Rust [2]. Personally, I use `rust-analyzer` with vscode as a bevy developer.

[1]: https://github.com/rust-analyzer/rust-analyzer

[2]: https://www.jetbrains.com/rust/

Re: Bevy game engine 0.6

#17
post #12
post #4

Lead Bevy developer here: feel free to ask me anything!

Evil question: I wonder why do you have version zero.something - this looks good enough for a version 1. What do you like to accomplish? And... What kind of help you'll need to get there??

I can't speak for cart here, but from my perspective as a contributor to `bevy`, it's extremely useful having freedom from backwards compatibility concerns to improve our APIs.

For example, we want to rework our input handling, asset handling and UI; supporting this current UI solution indefinitely would be frustrating when we hope to make something much better once we can focus on that. As an example of this, we massively changed our rendering APIs for this release, allowing the improvements listed in the blog post to be implemented.

Re: Bevy game engine 0.6

#18
post #10

Looks like a good reason to finally try out Rust. Does HN have any recommended IDEs?

I'm just learning myself, and I found just Visual Studio Code and the Rust extension are great on Windows

Seconded! It all works incredibly well. Rust with Visual Studio Code and the relevant suggested extensions (CodeLLDB, rust-analyzer) must be least hostile expert system I've ever used (and I've tried a few).

Re: Bevy game engine 0.6

#20
post #4

Lead Bevy developer here: feel free to ask me anything!

Super happy to see 0.6 released, great work!

I've been sponsoring for close to a year, but haven't kept up with the Discord in many months. Currently I'm just been checking for updates every couple of weeks, and sometimes checking the state of GitHub issues and milestones.

However, is there any better way for me to keep up with progress? If not, has there been any thought about having regular status updates? They don't have to take a lot of your (or someone else's) time, but just a few sentences on what's been decided, what's happened, etc, would be nice! Once every 30 or 60 days would definitely be enough.

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