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Real-Time Tokyo Subway Map

minitokyo3d.com

11–20 of 96 posts

Re: Real-Time Tokyo Subway Map

#12
post #2

Mass transit becomes much more useful if all that waiting could be reduced. Especially when a transfer or two is needed.

The key is to have a regular interval timetable, with "pulses" to allow easy transfers:

http://sydneyferry.blogspot.com/2017/09/six-benefits-of-regu...

The Swiss are masters of this. I recently had a complicated 4-leg journey from Zurich airport, from a mainline InterCity train to a rack railway up a mountain, and every single transfer was timed at exactly 5 minutes.

Re: Real-Time Tokyo Subway Map

#14
Envious no trains seems more than 1 minute late. For some reason covid understaffing issues has messed with live reporting of fleet location for my transit agency. Which I thought wouldn't be affected since I assume it would be automated. With general unreliability, makes planning transit trips huge PIA during winter.

Re: Real-Time Tokyo Subway Map

#15
post #13

Following the author on Twitter [1] has been a treat for me. Even right now, he's building a 3D visualisation of runners for Hakone Ekiden [2] [1] https://twitter.com/nagix [2] https://nagix.github.io/hakone-ekiden/

Holy shit he's the author of NS-SHAFT? I played that game countless hours in my childhood.

Re: Real-Time Tokyo Subway Map

#16
Really cool but I'm not sure what's to be gained by it being 3d? If I were to use this as a daily utility it'd happen on my phone while out and about, so I imagine all the rendering could be a critical loss of performance for such a use case. Also seems like an overly complicated way to organize such a dense amount of information? At least a toggle between 2d/3d would be good

Re: Real-Time Tokyo Subway Map

#17
post #2

Mass transit becomes much more useful if all that waiting could be reduced. Especially when a transfer or two is needed.

The waiting tends to only be about 5 minutes in my experience (10 on the really uncommonly used lines, and only if you just managed to miss one). I've been in worse traffic jams.

That and the scheduling is so unbelievably strict that if I leave at the same time every day, I can make the transfers in my sleep.

Re: Real-Time Tokyo Subway Map

#18

Really cool but I'm not sure what's to be gained by it being 3d? If I were to use this as a daily utility it'd happen on my phone while out and about, so I imagine all the rendering could be a critical loss of performance for such a use case. Also seems like an overly complicated way to organize such a dense amount of information? At least a toggle between 2d/3d would be good

one thing I find to be a nice touch is how the virtual 3D camera view tries to mimic the real-world camera view angle and position

Re: Real-Time Tokyo Subway Map

#19

Really cool but I'm not sure what's to be gained by it being 3d? If I were to use this as a daily utility it'd happen on my phone while out and about, so I imagine all the rendering could be a critical loss of performance for such a use case. Also seems like an overly complicated way to organize such a dense amount of information? At least a toggle between 2d/3d would be good

The 3d effect for me makes it look like a little toy train set. For me it is much more engaging because it resembles something I can imagine being really tangible
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