IOS source code for Wolfenstein 3D & Doom classic
11–16 of 16 posts
Re: IOS source code for Wolfenstein 3D & Doom classic
#12Re: IOS source code for Wolfenstein 3D & Doom classic
#13Re: IOS source code for Wolfenstein 3D & Doom classic
#14idkfa iddqd it's frightening that that's still saved deep in my brain and rapidly available.
Re: IOS source code for Wolfenstein 3D & Doom classic
#15I'm not sure if the source was available before. But if so, I'm wondering if anyone has compared it to the original source to see what was changed? Anything interesting? Anything major?
yes, id software is notorious for open sourcing all their games a while after release. John Carmack took a few months break from Rage development to work on these (at least on Wolfenstein, not sure about Doom) [1], so there will definitely be substantial differences to adapt to iOS, like - I'm guessing - OpenGL-ES code and touch controls. here's a write-up from Carmack about his Wolfenstein iPhone development adventu…
Re: IOS source code for Wolfenstein 3D & Doom classic
#16I'm not sure if the source was available before. But if so, I'm wondering if anyone has compared it to the original source to see what was changed? Anything interesting? Anything major?
yes, id software is notorious for open sourcing all their games a while after release. John Carmack took a few months break from Rage development to work on these (at least on Wolfenstein, not sure about Doom) [1], so there will definitely be substantial differences to adapt to iOS, like - I'm guessing - OpenGL-ES code and touch controls. here's a write-up from Carmack about his Wolfenstein iPhone development adventu…
Everyone benefits from Open Source, even the original creators.