It was written without the web in mind. It's mostly about typography and spacing for posters, business cards, flyers, etc. But it translates suprisingly well to web design.
http://www.amazon.com/Non-Designers-Design-Book-Robin-Willia...
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It was written without the web in mind. It's mostly about typography and spacing for posters, business cards, flyers, etc. But it translates suprisingly well to web design.
http://www.amazon.com/Non-Designers-Design-Book-Robin-Willia...
1) I constantly ask "will my mother understand this". If the answer is no simplify it. And my mother doesn't know that a page can be resized...
2) It's all about consistency. Links, textboxes, etc. should be the same across the site.
3) Hallway usability testing. make simple HTML mock-ups and watch a few people play with them - preferably your moms friends. This will tell you a lot about where the cranks are.
4) Stick to standards. Don't get all fancy and make your text fields arty and bleeding edge just because you can: your mom won't understand it.
5) Don't use flash unless you really really need to.
But the most important thing you can do to get better at user interfaces is to go to the local coffeshop, find a nice girl, chat her up, start talking about computers and realise how little she actually knows about how things work. There's a fair chance she might not even know what a browser is. Do this a few times - the experience is enlightening. Besides you'll get out and have a good time with some girls that think you're really smart :-)
The LAST thing you want is your CEO and fellow developers doing is reading a book on good UI design. Do yourself a favor and consult an expert in the field (designer) and leave the CEO/developers to do things that they're actually good at (like promote the company and code)
While I understand your point about meddling CEOs, having one that is aware of the ins and outs of UI and can understand the competitive advantage of having good design can only be beneficial.
Why you assume that devs not understanding anything but code is a good thing though is beyond me. This is what happens in the enterprise, and look at the products they give us.
The LAST thing you want is your CEO and fellow developers doing is reading a book on good UI design. Do yourself a favor and consult an expert in the field (designer) and leave the CEO/developers to do things that they're actually good at (like promote the company and code)
"Why You Only Need to Test With Five Users" (http://www.useit.com/alertbox/20000319.html)
The biggest problem I've seen so far isn't necessarily that clients and programmers have no taste, or no idea what makes a good UI. It's that we spend so much time bikeshedding, sketching and resketching UI ideas in meetings, trying to impress each other with our ability to divine what is going on in the head of an imaginary customer. All the while avoiding the task of observing any actual customers!
More along the lines of computing, Rules of Play: http://tinyurl.com/554oj5 is a great read. Probably not what you'd want to give your CEO, though. Very inspiring and thoughtful writing.