Earlier quoted context omitted.
Of course. Any time you try to run a non-ARM binary on an ARM CPU without some form of translation or emulation, it will fail. This is also true for any other CPU architecture. If you want to know about specific compatibility issues, I'm happy to try to help as I've been using an M1 Air as my daily driver for many months now.
Did they finally get Docker working on the M1 chips?
14-inch MacBook Pro review: A Mac Pro in your backpack
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Re: 14-inch MacBook Pro review: A Mac Pro in your backpack
#12Do ARM compatibility issues still exist?
Re: 14-inch MacBook Pro review: A Mac Pro in your backpack
#13Earlier quoted context omitted.
Of course. Any time you try to run a non-ARM binary on an ARM CPU without some form of translation or emulation, it will fail. This is also true for any other CPU architecture. If you want to know about specific compatibility issues, I'm happy to try to help as I've been using an M1 Air as my daily driver for many months now.
> without some form of translation or emulation IIRC that's why Rosetta2 exists. The question is more whether there are issues despite that
This is only my own anecdote though.
Re: 14-inch MacBook Pro review: A Mac Pro in your backpack
#14I can fit a 16" MBP in my backpack. Your mileage may vary.
Re: 14-inch MacBook Pro review: A Mac Pro in your backpack
#15Do ARM compatibility issues still exist?
Swift still doesn't have an Arm docker image from the official Swift.org group.
Re: 14-inch MacBook Pro review: A Mac Pro in your backpack
#16Earlier quoted context omitted.
> without some form of translation or emulation IIRC that's why Rosetta2 exists. The question is more whether there are issues despite that
I don't think I've ever had an issue related to Rosetta2. Everything I had to run on it worked flawlessly and without any noticeable performance hit. This is only my own anecdote though.
Re: 14-inch MacBook Pro review: A Mac Pro in your backpack
#17Re: 14-inch MacBook Pro review: A Mac Pro in your backpack
#18Do ARM compatibility issues still exist?
I mean, yeah. You're not going to be running anything 32-bit, and you can't use OpenGL or Vulkan, which already rules out a decent handful of workflows (including but not limited to my own). On top of that, there's legendary Docker issues that plague pretty much anything running MacOS, and there still isn't a competitive, complete package manager. eGPUs are almost completely off the table, and if they do work you won…
Other than old games, I'm not sure why 64-bit only is an issue.
I've not hit any Docker-on-macOS issues with what I've used it for, at least.
Re: 14-inch MacBook Pro review: A Mac Pro in your backpack
#19Earlier quoted context omitted.
I don't think I've ever had an issue related to Rosetta2. Everything I had to run on it worked flawlessly and without any noticeable performance hit. This is only my own anecdote though.
There have been some font rendering issues in Ultimaker Cura (which is written in Python) that ran as x86 on M1. These have been resolved in the Python library.
Re: 14-inch MacBook Pro review: A Mac Pro in your backpack
#20I can fit a 16" MBP in my backpack. Your mileage may vary.
I am interested how much different the performance is between the 14"