This is really good news. It was a really contentious issue in RL and robotics research to be so reliant on proprietary (and very expensive) software.
Open-sourcing the MuJoCo physics simulator for robotics
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Re: Open-sourcing the MuJoCo physics simulator for robotics
#12Re: Open-sourcing the MuJoCo physics simulator for robotics
#13This is really good news. It was a really contentious issue in RL and robotics research to be so reliant on proprietary (and very expensive) software.
For more context on "very expensive," a MuJoCo license was several hundreds of dollars .
Re: Open-sourcing the MuJoCo physics simulator for robotics
#14Is this a competitor to physX?
Nope. PhysX is all about realtime and gaming is the end use it was designed around. TFA has a section about why that’s bad. The different end uses mean there are miles of differences between them even though they’re both physics simulators.
Re: Open-sourcing the MuJoCo physics simulator for robotics
#15I wonder what this means for the future of Brax [1]. 1. https://github.com/google/brax
Each have their own strengths, there is no "definitive" physics engine. Bullet is probably the most generalist engine, but it suffers a bit because of this approach (it's split between the old 2.0 C++ API vs. the new PyBullet API with vastly different functionalities)
Re: Open-sourcing the MuJoCo physics simulator for robotics
#16Earlier quoted context omitted.
For more context on "very expensive," a MuJoCo license was several hundreds of dollars .
For undergrad students trying to dabble in reinforcement learning, several hundreds of dollars can be quite a lot.
Re: Open-sourcing the MuJoCo physics simulator for robotics
#17Earlier quoted context omitted.
For more context on "very expensive," a MuJoCo license was several hundreds of dollars .
For undergrad students trying to dabble in reinforcement learning, several hundreds of dollars can be quite a lot.
Re: Open-sourcing the MuJoCo physics simulator for robotics
#18Earlier quoted context omitted.
Nope. PhysX is all about realtime and gaming is the end use it was designed around. TFA has a section about why that’s bad. The different end uses mean there are miles of differences between them even though they’re both physics simulators.
A lot of RL problems can be adequately simulated in either Mujoco or PhysX. So even though as you pointed out they have key differences, there is a pretty big overlap in use cases. So in that sense, I believe it still does qualify as competition.
Re: Open-sourcing the MuJoCo physics simulator for robotics
#19Earlier quoted context omitted.
For undergrad students trying to dabble in reinforcement learning, several hundreds of dollars can be quite a lot.
as an undergrad in the 90s I invested thousands of dollars of my own money to work on machine learning. Worth every penny, even if I had to miss out on some cool parties.
Re: Open-sourcing the MuJoCo physics simulator for robotics
#20Earlier quoted context omitted.
For undergrad students trying to dabble in reinforcement learning, several hundreds of dollars can be quite a lot.
But they can accept that the world is not geared towards amateur dabblers, and that a few hundreds of $ for a license (a license, meaning to legalize production usage, you can always copy from somewhere to "dabble") is nothing.