In the spirit of always starting your negotiation high and working toward a palatable middle, I'd like to propose a 2-day work week and 5 days off. You may think that sounds crazy, but how many hours of dedicated, actual work do you do in a week? If you work a "9-5" and are reading this comment at work right now, I can give you a hint: it's not 40 ;) I think we'd all be less distracted and more focused if we forced t…
Eidos-Montréal Offices shifting to the 4 day work week
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Re: Eidos-Montréal Offices shifting to the 4 day work week
#12In the spirit of always starting your negotiation high and working toward a palatable middle, I'd like to propose a 2-day work week and 5 days off. You may think that sounds crazy, but how many hours of dedicated, actual work do you do in a week? If you work a "9-5" and are reading this comment at work right now, I can give you a hint: it's not 40 ;) I think we'd all be less distracted and more focused if we forced t…
I would love less than a 40 hour work week where the effort is more concentrated, but after a certain point you just can't expect full productivity in a shorter space of time.
Re: Eidos-Montréal Offices shifting to the 4 day work week
#13In the spirit of always starting your negotiation high and working toward a palatable middle, I'd like to propose a 2-day work week and 5 days off. You may think that sounds crazy, but how many hours of dedicated, actual work do you do in a week? If you work a "9-5" and are reading this comment at work right now, I can give you a hint: it's not 40 ;) I think we'd all be less distracted and more focused if we forced t…
my personal theory is that all uncertainty ultimately is derived from the weather and cascades down. that is, even if you eliminated inattention, carelessness, tardiness, and laziness and what not, the weather would inevitably cause accidents and other unpredictable things.
as a result much of the time people spend is actually just waiting around for other people.
Re: Eidos-Montréal Offices shifting to the 4 day work week
#14Earlier quoted context omitted.
Come on man, its in the article: > without changing the working conditions currently in place nor the salaries of employees, thus switching from the 40-hour week to 32-hour.
I wouldn’t be quite that cynical, but gaming is known for tons of extra hours. All companies I have known with bad hours have also officially had 40 hour weeks.
I do believe (and hope to be correct) that many gamedev studios are getting much better, but there's plenty still to do.
Re: Eidos-Montréal Offices shifting to the 4 day work week
#15Earlier quoted context omitted.
No: > In the next few weeks, the Montreal and Sherbrooke studios will be officially closed on Fridays, without changing the working conditions currently in place nor the salaries of employees, thus switching from the 40-hour week to 32-hour.
They’re likely earning ~40-70k so the shift isn’t very significant The real question is: are they changing the deadlines? Studio already suffer from crunch and all the meetings you had on Friday are now spread throughout the week
Exactly. I don't work in the video-game industry, but the local (Québec) programmer scene is pretty small and information travels fast.
I've been told by people that work there that the employer already pays the equivalent of a 4 day week and that many employees are quitting now that WFH has opened up the market.
My personal understanding is that instead of increasing the pay, they are betting that by cutting a day, people will stay and keep the same level of crunch time.
Re: Eidos-Montréal Offices shifting to the 4 day work week
#16Will their salaries be lowered to match the new number of hours per week?
Re: Eidos-Montréal Offices shifting to the 4 day work week
#17In the spirit of always starting your negotiation high and working toward a palatable middle, I'd like to propose a 2-day work week and 5 days off. You may think that sounds crazy, but how many hours of dedicated, actual work do you do in a week? If you work a "9-5" and are reading this comment at work right now, I can give you a hint: it's not 40 ;) I think we'd all be less distracted and more focused if we forced t…
Re: Eidos-Montréal Offices shifting to the 4 day work week
#18Re: Eidos-Montréal Offices shifting to the 4 day work week
#19Earlier quoted context omitted.
They’re likely earning ~40-70k so the shift isn’t very significant The real question is: are they changing the deadlines? Studio already suffer from crunch and all the meetings you had on Friday are now spread throughout the week
> They’re likely earning ~40-70k so the shift isn’t very significant Exactly. I don't work in the video-game industry, but the local (Québec) programmer scene is pretty small and information travels fast. I've been told by people that work there that the employer already pays the equivalent of a 4 day week and that many employees are quitting now that WFH has opened up the market. My personal understanding is that in…
Re: Eidos-Montréal Offices shifting to the 4 day work week
#20The labor market isn't much of a market if you can't even do something as basic as decide how much you want to work.