If the reasons they give for this were honest, you'd think their time would be better spent building the kind of extremely basic integration tests that would detect if, say, their world generation broke making the game unwinnable. https://bugs.mojang.com/browse/MC-236618 Inflammatory zingers aside, I don't mind telemetry in a product like this and I'm sure I'd want it if I were working on it. But I'd want automated t…
Minecraft to add telemetry
11–20 of 126 posts
Re: Minecraft to add telemetry
#12Eh Minecraft is a video game, I just don't see the privacy risk with "typical" Windows-level telemetry happening there. At some point we have to accept that this data actually helps them fix real issues too, they're not monetizing their players directly with it.
If you are judging based on Windows as a benchmark, almost all software is going to come in as acceptable.
Re: Minecraft to add telemetry
#13Eh Minecraft is a video game, I just don't see the privacy risk with "typical" Windows-level telemetry happening there. At some point we have to accept that this data actually helps them fix real issues too, they're not monetizing their players directly with it.
Windows-level telemetry is not "typical"; it includes a dozen or more different spy subsystems. Most spyware apps only include 1-3. If you are judging based on Windows as a benchmark, almost all software is going to come in as acceptable.
Re: Minecraft to add telemetry
#14If the reasons they give for this were honest, you'd think their time would be better spent building the kind of extremely basic integration tests that would detect if, say, their world generation broke making the game unwinnable. https://bugs.mojang.com/browse/MC-236618 Inflammatory zingers aside, I don't mind telemetry in a product like this and I'm sure I'd want it if I were working on it. But I'd want automated t…
No amount of integration tests can replicate millions of players, organically interacting with a video game. The state space is too large for that.
I only recently started playing Minecraft again after years. Last time I played it, The End did not exist yet in Minecraft. Back then we used to joke about “winning Minecraft”. Also, lava used to be an infinite resource if you built a cross and filled each corner with lava, you could then take infinite lava out from the middle which was neat. But they decided to remove that for some reason.
Anyway, bugs happen and I think the GP is wrong to suggest that telemetry is not helpful. Being able to see how people actually use the software is how Microsoft has done it since many many years AFAIK. And it helps Microsoft to develop better software.
There are many things I don’t like about Microsoft and I don’t use their Windows operating system almost at all. But I think they still got a lot right about how to develop software.
Re: Minecraft to add telemetry
#15> In this release, we are re-introducing diagnostic tracking, which was part of Minecraft: Java Edition until 2018. So it was there, they took it out, now it's back.
If it was "game crashed, here's the stacktrace" before and now (or later) it's "player put 20 blocks of gold on server IP 127.0.0.1 with players foo, bar, baz present", it's a difference.
Are you certain about your assertion? Can you link to the document where you found it?
Re: Minecraft to add telemetry
#16Re: Minecraft to add telemetry
#17always rings alarm bells in my head. It's corporate lingo for "We want to increase profits by selling your private data for as long as we can get away with it."
Re: Minecraft to add telemetry
#18> In this release, we are re-introducing diagnostic tracking, which was part of Minecraft: Java Edition until 2018. So it was there, they took it out, now it's back.
If it was "game crashed, here's the stacktrace" before and now (or later) it's "player put 20 blocks of gold on server IP 127.0.0.1 with players foo, bar, baz present", it's a difference.
launcher identifier user identitifer (XUID) client session id (changes on restart) world session id (changes per world load, to be reused for later events) game version operating system name and version Java runtime version if client or server is modded (same information as on crash logs) server type (single player, Realms or other) game mode
Re: Minecraft to add telemetry
#19Eh Minecraft is a video game, I just don't see the privacy risk with "typical" Windows-level telemetry happening there. At some point we have to accept that this data actually helps them fix real issues too, they're not monetizing their players directly with it.
I mean, world building is an expensive but actually pretty simple, predictable operation. If they want to see how it performs on slower computer they don't need to get telemetry, just actually run it on slower hardware.
Re: Minecraft to add telemetry
#20Well I was going to re-install and check out new updates but I guess not anymore. I don't care how helpful it is, if there is no details on the exact specification of what data is shared and no way to disable it, I won't support the product.
Contains following information: launcher identifier user identitifer (XUID) client session id (changes on restart) world session id (changes per world load, to be reused for later events) game version operating system name and version Java runtime version if client or server is modded (same information as on crash logs) server type (single player, Realms or other) game mode