Earlier quoted context omitted.
Interesting, so that would mean that `int` would be faster than `unsigned int` in tight loops because the compiler would not have to check for overflow and do the wrapping (if the upper bound is unknown so that it cannot be optimized out). I think that in Rust the unsigned types do not wrap by default, so that the compiler does not have to introduce these checks at runtime. If one wants wrapping, they have to directl…
> I wonder if there is a way in C to reproduce this mechanism in order to not generate any check instructions as well for unsigned types. Correct me if I'm wrong (I probably am, don't trust me) but simply using `unsigned` as the type gives you the most optimal signed unsigned integer type for the system.
Note that the size of an 'int' is dependant on the "data model"[1]. As for whether it's the most optimal is far too context dependant.
A data model that defaults 'int's to 32 bits on today's (and yesterday's) architectures is fine in many cases as the range of that type is acceptable for most usages without excessive wastage.
Certain data models do specify that 'int' is 64 bits which can break some programmer's assumptions, and also lead to space wastage as a struct member or a stack slot has to have 64 bits allocated for it on paper.
Data models are part of the ABI your program uses, so it's not necessarily optimal for any given system.
[1] Wikipedia has a table summarizing some of the differences: https://en.wikipedia.org/wiki/64-bit_computing#64-bit_data_m...