Earlier quoted context omitted.
Might also be nice to have a 'Start Game' button--I clicked the link and then got a dialog about losing. Blocks on the edges are also a little hard to get at. Nice job! Fun too. :)
These are the two things I would suggest, too.
HTML5 Snake
11–16 of 16 posts
Re: HTML5 Snake
#12Here's a game I made for my girlfriend in a couple of days for Valentine's Day: http://ektomarch.com/games/VDGame/VDGame.html (excuse me for the hammy dialogue)
I wouldn't normally make this public, but I think this better shows what's possible. It seems that HTML5 games haven't even begun to approach the state of flash games in the early 2000s, and this is a problem.
Also, I'm running on a cheap-o server, so things may die/not load.
Re: HTML5 Snake
#13I said it last time and I'll say it again: I don't get why people are impressed by these demos. This game moves too quickly, there's no built-in restart ability, it uses alert(), and it's something easily assembled with a day's worth of javascript knowledge. And no, I'm not mad, but I just really want to see HTML5 evolve beyond the simple demo state. Here's a game I made for my girlfriend in a couple of days for Vale…
It -seems- like your beef's not actually with the state of HTML5, but with what you're seeing submitted to this site. Which I guess is fine, but more focused criticism would be a more better way to help push everyone forward.
Personally, I just like seeing people make things :) Or I'm just reaaaally laissez-faire.
Re: HTML5 Snake
#14It was also one of the first games I made while teaching myself programming, in QBASIC, in 1997 or so. No graphics, it was all text.