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My Steam Game Revenue Stats

donislawdev.com

11–20 of 172 posts

Re: My Steam Game Revenue Stats

#12
post #3

As far as I know we users cannot see how many sales a game has from steam, so I very much appreciate the creator telling us. I often try to judge from the number of reviews if a game has made at least a few thousand bucks. This game here has 19 reviews with 420 sales, which means that 4,5% of all people have reviewed the game, which is more than I expected (I expected a ratio of about 1%). But this means that probabl…

Steamdb[1] gives some info on concurrent players, but only estimates for owners. Looks like they estimate number of reviewers between 5-15%.

[1]: https://steamdb.info/app/1404560/graphs/

Re: My Steam Game Revenue Stats

#13
post #2

"In terms of cash, it was not worth it, if we count costs (without time) + taxes, then the “earnings” from those $632 will be lower than 0. I had lost the cash, the first month is mostly the “best” month of sales, so my next month’s sales will be worse and worse, maybe a few % of my first month. Someone might be curious why I’m still keeping early access, working on the game, to be honest, I don’t believe in some mag…

You can't really make a super niche game and expect it to sell well. Nobody knows what Yerba Mate is. Nobody is searching for Yerba Mate.

Also, the video is funny, but it really doesn't tell us anything about what you do. It doesn't show us the consequences of any of your decisions.

Anyhow, I wish the developer all the best. I hope sales to pick up and that they enjoyed making the game.

Re: My Steam Game Revenue Stats

#14
The market is far too crowded to rely entirely on the steam store for your exposure.

I'd like to know what the numbers are like for indie devs with their own twitch channel who constantly stream the development process, establishing a fan base throughout the year(s) of development before releasing on steam.

Re: My Steam Game Revenue Stats

#15
post #3

As far as I know we users cannot see how many sales a game has from steam, so I very much appreciate the creator telling us. I often try to judge from the number of reviews if a game has made at least a few thousand bucks. This game here has 19 reviews with 420 sales, which means that 4,5% of all people have reviewed the game, which is more than I expected (I expected a ratio of about 1%). But this means that probabl…

When I wrote my book, they did an early access thing at it was terrible. I was still understanding where to take my book and iterate and I was getting people telling me it sucked. Uh ya, its not finished at all yet, just v1! Not a fan. I mean I get Betas and access to things say a month or so before launch. But not during active development.

I mean, a book is a predefined narrative that you experience once sequentially! Much less suited to open iterative development than a game.

Re: My Steam Game Revenue Stats

#17

Don’t downplay the value to you in fixing bugs, customer support etc. you’ll be better equipped when you release a title that is successful.

It's also easy to burn bridges by canceling early access games. The vast majority of people should stay away from early access games by default because of the risk that the game remains unfinished.

Re: My Steam Game Revenue Stats

#19
post #16

>the first month of Steam early access (15.06 to 15.07 June/July) This is very confusing

How is it confusing? 15th of June to 15th of July.

People in some countries are accustomed to using a very weird mm/dd date format, probably that's the case here?
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