I wrestle with this subject. On the one hand, I hate that I’m being manipulated by artificial constructs. But on the other hand, a lot of these are harmless and fun, and sometimes even useful. I mean, fiction stories are equally a waste of time, right? A good one manipulates your emotions, gives you something to latch onto, makes you read to the end, and is ultimately something you could have done without. You could…
Gamification, life, and the pursuit of a gold badge
11–12 of 12 posts
Re: Gamification, life, and the pursuit of a gold badge
#12I know I'm nuts; but this makes (no sense at all* to me. Never has. Why is the "merit badge" more motivating than learning how to do the thing? How are "achievements" in a game even a goal? It seems to me the roots of this is the desire to please others before oneself. To use the "gamified" activity as a substitute for interaction with other people by making it seem to have some connection to anyone but just oneself.
I like the point you bring up. That badges and such make gaming seem less of a wasted time. I know people who can't tolerate open ended games for this reason: no clear goals. Minecraft added The End dimension specifically because of people like this, so that they can "finish" the game.
It has links to status as well I think. Even the name achievements and badges reflect this, and also they're often featured on the profile of the player, so that people can quickly compare others and themselves.