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Star Citizen Progress Tracker v1.0

robertsspaceindustries.com

11–20 of 241 posts

Re: Star Citizen Progress Tracker v1.0

#11
This is an incredible ongoing project that just sums up all of the pitfalls in development.

Bad initial design, change of engines, licensing issues, unbelievable feature creep, questionable management..

And I'm not sure exactly, but this progress tracker suggests the game will be complete by March 2022 ? Its just begging for criticism.

Re: Star Citizen Progress Tracker v1.0

#13
post #6
post #3

Is there an actual game to play now? When I backed this a decade ago I kind of expected to see this game before I turned 30.

You can see people play this on Twitch, but it'll only be fun if you have a bunch of buddies to roleplay with in the world. Not much of a "game" yet for lack of interesting gameplay loops. Here's a bunch of people having a good time and making a video out of it: https://www.youtube.com/watch?v=31v7sSGfTm8

That actually looks amazing. Hope they can get it to an appealing state before the engine is outdated again!

Re: Star Citizen Progress Tracker v1.0

#14
post #9

I bought a ship relatively late, in 2013. I also built my gaming PC that I'm still using to this day around then hoping to have something beefy enough to play Star Citizen. Obviously that was stupid, lesson learned. Chris Roberts has made some phenomenal games that I absolutely love, but even Freelancer was in production hell for years before being reigned in by Microsoft. Star Citizen is pretty much all of those hug…

I still play Freelancer sometimes. It's a great game.

Re: Star Citizen Progress Tracker v1.0

#16
post #11

This is an incredible ongoing project that just sums up all of the pitfalls in development. Bad initial design, change of engines, licensing issues, unbelievable feature creep, questionable management.. And I'm not sure exactly, but this progress tracker suggests the game will be complete by March 2022 ? Its just begging for criticism.

This progress tracker only shows the planning until Q1 2022. If you expect a final release then, the joke is on you. The planning timeline will always be extended. Features will always be added. It is a proven business model. Releasing a finished game, however, not so much.

Re: Star Citizen Progress Tracker v1.0

#18
post #9

I bought a ship relatively late, in 2013. I also built my gaming PC that I'm still using to this day around then hoping to have something beefy enough to play Star Citizen. Obviously that was stupid, lesson learned. Chris Roberts has made some phenomenal games that I absolutely love, but even Freelancer was in production hell for years before being reigned in by Microsoft. Star Citizen is pretty much all of those hug…

I still play Freelancer sometimes. It's a great game.

Yes, and so easy to mod. The cancelation of the sequel broke my heart.

Re: Star Citizen Progress Tracker v1.0

#19

How do they have so little done after so long? And with so much money? I understand game development is very difficult but I don’t think games normally take over 10 years to make.

There has been an absolute mountain of work done on Star Citizen, it's just not in the areas you would expect. As far as I can tell, all the money went into building an engine that generates more money which in turn allows the project to drag on, with all other considerations being secondary.

That doesn't mean they're not working on an actual game (or games), but it follows that almost all the effort goes into the in-game asset sales funnel. Creation of new assets and selling them.

What you and I would likely consider core parts of game development, namely focusing on technology and gameplay, has never been a priority except in short bursts. But even during those short burst of priorization, development seems to have been hampered by duplication of effort, incompetent programming, and absent project management. Judging by what's being accomplished, the often-repeated reasoning of "it's just very complex and ambitious" is not enough of an explanation. On top of this, I believe there is actually a disincentive of making gameplay progress too quickly, because much like many SV startups there is probably more value in keeping the unicorn phase going.

That being said, I don't think SC is a scam. It's just a victim of its overall design in some respects, while continuing to be very successful financially.

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