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The End of Marae – my attempt to build the AR cloud

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Re: The End of Marae – my attempt to build the AR cloud

#11
post #5

Earlier quoted context omitted.

What experiences does AR enable that are otherwise not possible with VR/traditional displays?

That's the wrong way to think about it - they allow you to have experiences in the real world that would otherwise only be available in virtual worlds. And there are lots of examples: - seeing the upcoming birthdays/recent messages/interests you have in common etc of people you meet above their heads as you walk around. - having a map projected onto the sky of the world around you (like you're on a globe inside a glo…

> with well implemented

That's your crux. You can talk a big game about how cool the concept of AR is, but we're still far off from implementing anything remotely similar to what you've just described.

> It's strictly a superset of VR

Nope, it's the other way around actually. It might logically follow that augmenting reality is easier than virtualization it, but AR technology is only as good as the VR technology it's based on.

Re: The End of Marae – my attempt to build the AR cloud

#12
post #3
post #2

> As the next paradigm of human-computer interaction, the emerging AR Cloud will fundamentally change the way we live, play, learn, and work. Tangent: why is AR so attractive to people? I've had VR since the first Oculus Quest came out, so I definitely understand the value in a good spatial experience. I've never had the desire for that immersion to lessen so I can start working with holographic oversight. Much like…

I admit I'm always puzzled by this as well, and can't help feeling (perhaps unfairly) that it's like preferring vinyl. Every VR thread I've ever seen has a lot of "VR is dead because of the resolution and it makes people sick, but AR! AR is endless possibilities!" Like, I think augmenting the world is cool. But going to an imaginary world is much cooler. Maybe it's just that I'm an escapist by nature, and other peopl…

AR will replace your phone

VR could replace your TV

Re: The End of Marae – my attempt to build the AR cloud

#13
post #2

> As the next paradigm of human-computer interaction, the emerging AR Cloud will fundamentally change the way we live, play, learn, and work. Tangent: why is AR so attractive to people? I've had VR since the first Oculus Quest came out, so I definitely understand the value in a good spatial experience. I've never had the desire for that immersion to lessen so I can start working with holographic oversight. Much like…

For me it's virtual screens. Let's have that and see where it takes us.

Re: The End of Marae – my attempt to build the AR cloud

#14
post #9
post #2

> As the next paradigm of human-computer interaction, the emerging AR Cloud will fundamentally change the way we live, play, learn, and work. Tangent: why is AR so attractive to people? I've had VR since the first Oculus Quest came out, so I definitely understand the value in a good spatial experience. I've never had the desire for that immersion to lessen so I can start working with holographic oversight. Much like…

Tangent: why is AR so attractive to people? Or, why is the idea of AR so attractive to people? We haven't seen much AR yet. Magic Leap was faking it. The Microsoft Hololens had some great demos, but was too expensive and not very useful. Google Glass was somewhat useful but socially unacceptable. Pokémon GO was wildly successful but googles are still too expensive for it. OK, so you can annotate the world. Now what?…

Magic Leap was real. It just kinda sucked.

Re: The End of Marae – my attempt to build the AR cloud

#15
post #2

> As the next paradigm of human-computer interaction, the emerging AR Cloud will fundamentally change the way we live, play, learn, and work. Tangent: why is AR so attractive to people? I've had VR since the first Oculus Quest came out, so I definitely understand the value in a good spatial experience. I've never had the desire for that immersion to lessen so I can start working with holographic oversight. Much like…

The killer app will be meetings. Apple knows this.

Re: The End of Marae – my attempt to build the AR cloud

#16
post #5

Earlier quoted context omitted.

What experiences does AR enable that are otherwise not possible with VR/traditional displays?

That's the wrong way to think about it - they allow you to have experiences in the real world that would otherwise only be available in virtual worlds. And there are lots of examples: - seeing the upcoming birthdays/recent messages/interests you have in common etc of people you meet above their heads as you walk around. - having a map projected onto the sky of the world around you (like you're on a globe inside a glo…

You left out the INEVITABLE real time deep learning based nudificafion mode where someone can choose whether or not your clothing exists in their reality.

Classically Augmented reality has been just to add things to the visual perception of the world that were not there but with advancements in various geometry manipulative neural networks and processing power creating new things will probably take a back seat to visually changing what is already there.

Also as facial recognition becomes a much more public and available technology we are going to see AR net platforms emerge that allow people to “rate” and “comment” on other people which will be something permanently and publicly associated with their biometric geometry. The potential for offensive and unremovable graffiti and reputation sabotage is extremely high.

Needless to say there are significant and negative real world implications for this and other similar emerging technologies which will cause major social conundrums which have not yet had to be considered.

One issue with these things is the only method for doing anything about it is legislation. AR and VR can be just considered just a significant extension of what we call the human imagination although there is one major difference, this imagination can be shared with anyone whereas ones imagination is available exclusively to the individual.

Re: The End of Marae – my attempt to build the AR cloud

#17
Properly head-mounted AR technology (ideally in the form of a pair of glasses/sunglasses) can have lots of potentials, but does require science-fiction level of imagination to visualize those use cases.

Unfortunately, this is really hard. Mark Zuckerberg calls it "one of the hardest technical challenges of the decade". There are lots of fundamental technical breakthrough required to make it a reality. In different prototype labs, people are excited to see feasibilities being proved out in individual fronts. But moving all of them into production ready consumer grade hardware is a completely different story.

Give it another 5 years, we might be able to see whether it's indeed possible.

[1] https://www.zdnet.com/article/mark-zuckerberg-calls-ar-glass...

Re: The End of Marae – my attempt to build the AR cloud

#18
post #2

> As the next paradigm of human-computer interaction, the emerging AR Cloud will fundamentally change the way we live, play, learn, and work. Tangent: why is AR so attractive to people? I've had VR since the first Oculus Quest came out, so I definitely understand the value in a good spatial experience. I've never had the desire for that immersion to lessen so I can start working with holographic oversight. Much like…

One way to think about AR is that it can do everything your Oculus Quest can do, but in the form of a pair of glasses that you can wear all day (like those prescription glasses that people already wearing).

VR is like the PC you use at home / in office, AR is more like smartphones on the go. There is obviously quite a big technical gap :)

Re: The End of Marae – my attempt to build the AR cloud

#19
post #2

> As the next paradigm of human-computer interaction, the emerging AR Cloud will fundamentally change the way we live, play, learn, and work. Tangent: why is AR so attractive to people? I've had VR since the first Oculus Quest came out, so I definitely understand the value in a good spatial experience. I've never had the desire for that immersion to lessen so I can start working with holographic oversight. Much like…

One way to think about AR is that it can do everything your Oculus Quest can do, but in the form of a pair of glasses that you can wear all day (like those prescription glasses that people already wearing). VR is like the PC you use at home / in office, AR is more like smartphones on the go. There is obviously quite a big technical gap :)

This "AR" that you're describing doesn't exist though. Current AR-equipped devices don't have anywhere near the FOV or contrast you can find in a basic HMD.

Also, your second analogy is paradoxical. If AR is capable of doing "everything [the] Oculus Quest can do", why does VR even exist today?

I understand the concept of AR, I just want to talk to someone actually involved in the hardware space about what they're doing to move the market forwards.

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