Earlier quoted context omitted.
What experiences does AR enable that are otherwise not possible with VR/traditional displays?
That's the wrong way to think about it - they allow you to have experiences in the real world that would otherwise only be available in virtual worlds. And there are lots of examples: - seeing the upcoming birthdays/recent messages/interests you have in common etc of people you meet above their heads as you walk around. - having a map projected onto the sky of the world around you (like you're on a globe inside a glo…
That's your crux. You can talk a big game about how cool the concept of AR is, but we're still far off from implementing anything remotely similar to what you've just described.
> It's strictly a superset of VR
Nope, it's the other way around actually. It might logically follow that augmenting reality is easier than virtualization it, but AR technology is only as good as the VR technology it's based on.