How is Zynga supposedly worth over 20 times what PopCap is being bought for? I must be massively underestimating how much people spend on in-game items in * Ville\* Wars. Or really overestimating how many copies of PvZ have been sold (I've bought it twice). And PopCap's revenue model isn't even almost wholly dependent on another companies success.
Question: How old are you? I'm 23 and after entering the social gaming industry as a developer, the numbers are actually incredibly surprising. I'm talking like... several hundred thousand buckaroos a day from a single game, all from the same market of middle aged stay-at-home/desk-job women.
Electronic Arts to Acquire PopCap Games for $750 Million
11–20 of 21 posts
Re: Electronic Arts to Acquire PopCap Games for $750 Million
#12Earlier quoted context omitted.
Question: How old are you? I'm 23 and after entering the social gaming industry as a developer, the numbers are actually incredibly surprising. I'm talking like... several hundred thousand buckaroos a day from a single game, all from the same market of middle aged stay-at-home/desk-job women.
buckaroos? How much does that transfer over to USD?
Re: Electronic Arts to Acquire PopCap Games for $750 Million
#13Holy Crap. What's wrong with EA? Our studio (Treyarch) was acquired for around 5-15mln (not sure the right number), close number for Infinity Ward and other studios (there is report on the net about public numbers). But $750mln? Isn't the Pandemic acquisition pandemic enough? Who the fuck drives EA?
Re: Electronic Arts to Acquire PopCap Games for $750 Million
#14Holy Crap. What's wrong with EA? Our studio (Treyarch) was acquired for around 5-15mln (not sure the right number), close number for Infinity Ward and other studios (there is report on the net about public numbers). But $750mln? Isn't the Pandemic acquisition pandemic enough? Who the fuck drives EA?
Apples to oranges. Treyarch at the time was little more than a studio that handled farmed out jobs to translate existing games to other consoles. I don't think they made any original games other than Die by the Sword at the time of acquisition. Compare that to Popcap, who released multiple innovative and original games across a wide variety of platforms. Just because Treyarch is now busy cranking out Call of Duties d…
Btw, singly.com looks awesome, and telehash seems very interesting!
Re: Electronic Arts to Acquire PopCap Games for $750 Million
#15Earlier quoted context omitted.
Apples to oranges. Treyarch at the time was little more than a studio that handled farmed out jobs to translate existing games to other consoles. I don't think they made any original games other than Die by the Sword at the time of acquisition. Compare that to Popcap, who released multiple innovative and original games across a wide variety of platforms. Just because Treyarch is now busy cranking out Call of Duties d…
That's my point. We didn't do much at the beginning, yet succeeded later. In contrast, EA has bought lots of expensive studios lately and they did not succeed (and that's okay, as long as you haven't put much money into it). Btw, singly.com looks awesome, and telehash seems very interesting!
Plus they have Bejeweled and Zuma that are being exploited well already, but Popcap really doesn't have the talents to market a game like Plants Vs Zombies that's seemingly universally acceptable (I hadn't bought a single popcap game until Plants Vs Zombies and I haven't touched another of their games since).
There's big money in intellectual property, especially when they have products that have yet to be even exploited.
Re: Electronic Arts to Acquire PopCap Games for $750 Million
#16How is Zynga supposedly worth over 20 times what PopCap is being bought for? I must be massively underestimating how much people spend on in-game items in * Ville\* Wars. Or really overestimating how many copies of PvZ have been sold (I've bought it twice). And PopCap's revenue model isn't even almost wholly dependent on another companies success.
You are massively underestimating. Zynga did $500M revenue in 2010 and PopCap did $100M.
Re: Electronic Arts to Acquire PopCap Games for $750 Million
#17How is Zynga supposedly worth over 20 times what PopCap is being bought for? I must be massively underestimating how much people spend on in-game items in * Ville\* Wars. Or really overestimating how many copies of PvZ have been sold (I've bought it twice). And PopCap's revenue model isn't even almost wholly dependent on another companies success.
There is a lot of money in social games, but without getting a lot more users (hard when CityVille is hitting 100 million+) or getting much better conversion rates, Zynga is unlikely to see revenue from social games that matches their current value.
Re: Electronic Arts to Acquire PopCap Games for $750 Million
#18Earlier quoted context omitted.
That's my point. We didn't do much at the beginning, yet succeeded later. In contrast, EA has bought lots of expensive studios lately and they did not succeed (and that's okay, as long as you haven't put much money into it). Btw, singly.com looks awesome, and telehash seems very interesting!
Popcap has games that are brandable. Simply look at the success of Plants Vs Zombies and how well Popcap managed to market it, and realise how much a company like EA could mine out of it. Plus they have Bejeweled and Zuma that are being exploited well already, but Popcap really doesn't have the talents to market a game like Plants Vs Zombies that's seemingly universally acceptable (I hadn't bought a single popcap gam…
Re: Electronic Arts to Acquire PopCap Games for $750 Million
#19Earlier quoted context omitted.
Apples to oranges. Treyarch at the time was little more than a studio that handled farmed out jobs to translate existing games to other consoles. I don't think they made any original games other than Die by the Sword at the time of acquisition. Compare that to Popcap, who released multiple innovative and original games across a wide variety of platforms. Just because Treyarch is now busy cranking out Call of Duties d…
That's my point. We didn't do much at the beginning, yet succeeded later. In contrast, EA has bought lots of expensive studios lately and they did not succeed (and that's okay, as long as you haven't put much money into it). Btw, singly.com looks awesome, and telehash seems very interesting!