Earlier quoted context omitted.
Lots of people like gimmicky things better, just like lots of people like to turn up the bass and treble all the way. But lots of us (and I'm a musician and audio engineer) appreciate high quality balanced distortion free audio, and want to hear the music the way the original artist intended. Just because you can make sounds bounce around in space doesn't make the music better, especially if the original recording wa…
> I would always prefer listening to the original intent of the artist. I always prefer listening to the thing that sounds better to me. I don't care about what the artist wants.
Spatial Audio
11–20 of 138 posts
Re: Spatial Audio
#12Spatial audio per se is not a scam, but its effective simulation is actually potentially rather complicated and I too worry about its successful implementation by Apple… Funnily enough, I had plans for a system to implement spatial audio using smartphones/headphones originally back in 2006 and more recently wrote an app for iOS trying to implement it (…prototype/demo. that I made worked pretty well - used what I lear…
Re: Spatial Audio
#13Earlier quoted context omitted.
Lots of people like gimmicky things better, just like lots of people like to turn up the bass and treble all the way. But lots of us (and I'm a musician and audio engineer) appreciate high quality balanced distortion free audio, and want to hear the music the way the original artist intended. Just because you can make sounds bounce around in space doesn't make the music better, especially if the original recording wa…
> I would always prefer listening to the original intent of the artist. I always prefer listening to the thing that sounds better to me. I don't care about what the artist wants.
Re: Spatial Audio
#14Earlier quoted context omitted.
Speaking as a musician, I agree that there is a level of respect required for the original mix. Though, in the case of Spacial Audio, this isn't a matter of "gimmicky" sound, this is headphones reproducing the effect that loudspeakers already have. This isn't new and has been in audio engineering circles for a long while ( https://goodhertz.co/canopener-studio/ ) but Apple has added 6dof head tracking which makes the…
I just noticed that the author wasn't using the AirPods Pro / Max which Spacial Audio was designed in tandem with. No wonder they didn't find it impressive and are calling it a scam. TBH, I'm sad I wasted my time reading such an uninformed opinion piece.
6dof has nothing to do with SpaTial audio and no AirPods Pro/Max weren't designed 'in tandem with' it
you'll get Apple's positional audio (6dof) only with supported hardware - which includes AirPods Pro/Max, iPads and AppleTV - and is designed for positional listening relative to source/device, which has nothing to do w/ Atmos mixed Apple Music spatial tracks discussed here
(and it actually might be 3dof only, not sure since i've never listened to it)
Re: Spatial Audio
#15I listened to the tracks. I like the spatial versions better. What are you going to do?
Re: Spatial Audio
#16Earlier quoted context omitted.
Speaking as a musician, I agree that there is a level of respect required for the original mix. Though, in the case of Spacial Audio, this isn't a matter of "gimmicky" sound, this is headphones reproducing the effect that loudspeakers already have. This isn't new and has been in audio engineering circles for a long while ( https://goodhertz.co/canopener-studio/ ) but Apple has added 6dof head tracking which makes the…
I just noticed that the author wasn't using the AirPods Pro / Max which Spacial Audio was designed in tandem with. No wonder they didn't find it impressive and are calling it a scam. TBH, I'm sad I wasted my time reading such an uninformed opinion piece.
Re: Spatial Audio
#17I listened to the tracks. I like the spatial versions better. What are you going to do?
Lots of people like gimmicky things better, just like lots of people like to turn up the bass and treble all the way. But lots of us (and I'm a musician and audio engineer) appreciate high quality balanced distortion free audio, and want to hear the music the way the original artist intended. Just because you can make sounds bounce around in space doesn't make the music better, especially if the original recording wa…
Curious how you know what the artist intended. Did they intend for the track to sound like you're at a stadium show or sitting in a small music studio with headphones on?
Re: Spatial Audio
#18Earlier quoted context omitted.
Speaking as a musician, I agree that there is a level of respect required for the original mix. Though, in the case of Spacial Audio, this isn't a matter of "gimmicky" sound, this is headphones reproducing the effect that loudspeakers already have. This isn't new and has been in audio engineering circles for a long while ( https://goodhertz.co/canopener-studio/ ) but Apple has added 6dof head tracking which makes the…
I just noticed that the author wasn't using the AirPods Pro / Max which Spacial Audio was designed in tandem with. No wonder they didn't find it impressive and are calling it a scam. TBH, I'm sad I wasted my time reading such an uninformed opinion piece.
Quite disappointed as it is quite obviously confusing
Re: Spatial Audio
#19Re: Spatial Audio
#20Earlier quoted context omitted.
What speakers did you listen back on? I don't know anybody with a setup to play these back and I know some crazy audiophiles.
From footnote 8 on https://www.apple.com/apple-music/ > Works with AirPods, AirPods Pro, AirPods Max, BeatsX, Beats Solo3 Wireless, Beats Studio3, Powerbeats3 Wireless, Beats Flex, Powerbeats Pro, and Beats Solo Pro. Am I missing something?
There's nothing technologically special about most of these.