This was a wonderful read and captures the feelings associated with this so well. I was only around 12 when I got my first pack free in my usual Focus science magazine, but was hooked from there. It even reached a fever pitch of me winning an auction on a discontinued silver card about relativity for around £80 but my parents wouldn't let me pay (I was very worried about my eBay rating for my account named something…
Wait. Explain your ‘Satoshi was found’ statement.
A mystery cube, a secret identity, and a puzzle solved after 15 years
11–20 of 22 posts
Re: A mystery cube, a secret identity, and a puzzle solved after 15 years
#12> Hall was pleased that the card was solved through the collective efforts of online communities. It reinforced her fundamental belief that the internet can be a unifying force Wisdom of the crowd, oh yes. However, this also trivializes games because you can simply look up a guide for a game. Which leads to games being primarily about dexterity, or leads to (for good or bad) RNG (which is also problematic in itself).…
I don't disagree, but this has been around forever, at least in RPGs (table-top and computer). If there's a social element, it's even more pronounced. For example, just try playing a certain race/class/talent combination in the endgame in World of Warcraft Classic that isn't on the community's collective "approved" list for raiding. That game is over 15 years old, and was just as bad about min/maxing and optimizing then as the reboot has been the last 2 years.
Re: A mystery cube, a secret identity, and a puzzle solved after 15 years
#13Let's go back to the end of the story, where Satoshi was found, not by the work of a community coming together in peace and harmony, but by creepy-ass Clearview-AI wannabe spyware that was fed the original photo and matched it cross the collective surveillance of third-party photos on the internet.
Does that not strike anybody as a little bit unsettling?
Re: A mystery cube, a secret identity, and a puzzle solved after 15 years
#14I love puzzle hunts and escape rooms but I never got into ARGs. How do people find out about them? And are there any interesting ones going on right now? This also reminded me of another long article on this topic but I can't find it again. Only thing I remember was that it had elaborate puzzle rooms filled with fancy practical effects that ate up a few millions in funding? It also had cult-like exclusivity and was i…
Re: A mystery cube, a secret identity, and a puzzle solved after 15 years
#15They must really love each other, because I'm sure a lot of people would be plagued by doubts about the real basis of their relationship if they found this out about their partner.
Re: A mystery cube, a secret identity, and a puzzle solved after 15 years
#16Hold up. Let's go back to the end of the story, where Satoshi was found, not by the work of a community coming together in peace and harmony, but by creepy-ass Clearview-AI wannabe spyware that was fed the original photo and matched it cross the collective surveillance of third-party photos on the internet. Does that not strike anybody as a little bit unsettling?
Re: A mystery cube, a secret identity, and a puzzle solved after 15 years
#17I wish there had been a creative solution to the puzzle, rather than 'wait until a sufficiently creepy facial search on internet photos product is invented'.
Re: A mystery cube, a secret identity, and a puzzle solved after 15 years
#18> Hall was pleased that the card was solved through the collective efforts of online communities. It reinforced her fundamental belief that the internet can be a unifying force Wisdom of the crowd, oh yes. However, this also trivializes games because you can simply look up a guide for a game. Which leads to games being primarily about dexterity, or leads to (for good or bad) RNG (which is also problematic in itself).…
Reliance on guides predates the internet. For 1990s console RPGs like Final Fantasy, me and everyone gamer I know bought a (paper) guide for it.
Re: A mystery cube, a secret identity, and a puzzle solved after 15 years
#19I love puzzle hunts and escape rooms but I never got into ARGs. How do people find out about them? And are there any interesting ones going on right now? This also reminded me of another long article on this topic but I can't find it again. Only thing I remember was that it had elaborate puzzle rooms filled with fancy practical effects that ate up a few millions in funding? It also had cult-like exclusivity and was i…
You might be thinking of this Latitude Society article: https://www.vice.com/en/article/xygykj/my-year-in-san-franci...
Re: A mystery cube, a secret identity, and a puzzle solved after 15 years
#20I love puzzle hunts and escape rooms but I never got into ARGs. How do people find out about them? And are there any interesting ones going on right now? This also reminded me of another long article on this topic but I can't find it again. Only thing I remember was that it had elaborate puzzle rooms filled with fancy practical effects that ate up a few millions in funding? It also had cult-like exclusivity and was i…
You’re probably thinking of the Latitude Society, by the creators of the Jejune Institute. Invites were given as blank white cards that would swipe you in at an anonymous building at an appointed time, kicking off the first part of the experience. https://nonchalance.com/latitude.html There weren’t elaborate practical effects per se (there were some cool builds, like custom arcade cabinets) but many extremely talente…