Live data from Hacker News

Xbox co-pilot mode changed disabled sister’s life

reddit.com

11–20 of 57 posts

Re: Xbox co-pilot mode changed disabled sister’s life

#12
post #7
post #5

Co-pilot is a really great idea, and also so simple. Definitely one of those "why didn't we think of that before?" moments.

We did - I remember playing Doom with my friend as a kid - one of us would do the walking, another would do the shooting, on different peripherals. The idea is pretty fresh on the consoles, however.

one of us would do the walking, another would do the shooting, on different peripherals.

We used to do that sharing the same keyboard. My friend and I played though most of The Catacomb of Abyss like that. Good times.

Re: Xbox co-pilot mode changed disabled sister’s life

#13
post #2

Also, the Xbox Adaptive Controller deserves a lot of respect. https://www.xbox.com/en-US/accessories/controllers/xbox-adap... That’s not a token effort or a cash-in. The team behind it really gave a damn.

Wow thanks for sharing this, I had NO idea this existed!

Re: Xbox co-pilot mode changed disabled sister’s life

#14
My 3 year old is very interested in playing video games, but her hands are too small to hold a standard controller and reach everything. We've been playing Carto a bit on gamepass (no enemies, moving around, no timing constraints).

Just out of curiosity I checked, and co-pilot seems to be available on Windows too (within the Xbox sphere at least). I will try that out, looks like it could have potential for us.

Re: Xbox co-pilot mode changed disabled sister’s life

#15

I wonder if they could make an AI co-pilot for those who don't have someone to company them as they play.

You're already overthinking it with AI and stuff; there's games (especially on mobile) with minimal input requirements, think flappy bird, runner games, some of the racing games, etc. Even Epic's first major mobile title, Infinity Blade, played more like a slow interactive story than something needing lots of control input.

I mean I won't claim they're fun, just that they're easy to play.

Re: Xbox co-pilot mode changed disabled sister’s life

#16

I wonder if they could make an AI co-pilot for those who don't have someone to company them as they play.

You're already overthinking it with AI and stuff; there's games (especially on mobile) with minimal input requirements, think flappy bird, runner games, some of the racing games, etc. Even Epic's first major mobile title, Infinity Blade, played more like a slow interactive story than something needing lots of control input. I mean I won't claim they're fun, just that they're easy to play.

Your argument would also refute the whole co-pilot experience itself. It is not about "there are simple games, go play that". It is more to enable them to play anything.

I think anything that can be co-piloted so smooth that other player is not annoyed, can be also simulated by an AI.

It is not really overthinking it. It is taking the learning and bringing it to a wider audience.

Re: Xbox co-pilot mode changed disabled sister’s life

#17
post #4

Earlier quoted context omitted.

Yes, it's absolutely wonderful. I hope to never need it, but I'm so happy it exists for everyone that does. It also shows why controller compatibility between consoles might be more important than one would think: the "native" controllers might just be inaccessible. If you want to play on a Switch, you can use an adapter [0] to use the Adaptive Controller. Similar products exist for the PS4, I believe. Hopefully some…

IIRC Sony puts DRM in their controllers, there's a chip with a key on it that Sony only gives out to selected partners. I'm not sure how 3rd party companies did it without the chip but afaik the method is not open source.

PS4 Controllers can be connected via BT to phones and via cable to PC with almost all functionality. There's an extension port on the controller but I haven't seen anything that plugs into it. Also don't know how easy it is to connect your own controller to the PS4 but there is an "ext" port on the controller that is reportedly a USB2 port but a proprietary shape.

Re: Xbox co-pilot mode changed disabled sister’s life

#18
post #9
post #5

Co-pilot is a really great idea, and also so simple. Definitely one of those "why didn't we think of that before?" moments.

One game I particularly remember is Super Mario Galaxy 3D on the Wii. It had a two player mode where the second player didn't control Mario, but instead had the ability so interact with the environment and player in limited ways to help. I wonder why there aren't a lot of other games that do that.

In Sonic 2 and later for Sega Genesis/Megadrive player 2 can control a second character and also help in limited ways.

Re: Xbox co-pilot mode changed disabled sister’s life

#20

I wonder if they could make an AI co-pilot for those who don't have someone to company them as they play.

Platinum Games and some other studios are now in the habit of putting "easy automatic" (not always using that term) modes in, where you can set the game to automate some or all of its inputs. If you turn all the assists on in Toylogic's "Nier Replicant" for example, the game basically plays itself during combat but you still have full control so you are effectively orchestrating the action on screen instead of mashing the buttons. It's nice for people revisiting the game (it's a remaster with updated content) who don't want to do all the combat again. For some titles, this is a great accessibility feature since you can turn it on only for particular mechanics that are hard for you to keep up with (dodging, aiming, etc) and still play "the rest" of the game.

I think their first game with this feature was Bayonetta (https://www.youtube.com/watch?v=_6nkc6GQ-B8) but at this point a bunch of other games have it. I think every action game should have this where possible, and you can find testimonials out there from people who love these features despite not having major accessibility concerns, like https://www.vice.com/en/article/xgx8nz/auto-battle-is-the-be...

Increasingly I think we're discovering that there's a class of temporary accessibility issues that can get in the way of using a website or video game - you have trouble focusing because your kids are distracting you, you can't remember what your current objective is because the last time you played was a week ago, etc. It's great for games to provide assistance in those cases too.

Post reply on HN