Xbox co-pilot mode changed disabled sister’s life
11–20 of 57 posts
Re: Xbox co-pilot mode changed disabled sister’s life
#12Co-pilot is a really great idea, and also so simple. Definitely one of those "why didn't we think of that before?" moments.
We did - I remember playing Doom with my friend as a kid - one of us would do the walking, another would do the shooting, on different peripherals. The idea is pretty fresh on the consoles, however.
We used to do that sharing the same keyboard. My friend and I played though most of The Catacomb of Abyss like that. Good times.
Re: Xbox co-pilot mode changed disabled sister’s life
#13Also, the Xbox Adaptive Controller deserves a lot of respect. https://www.xbox.com/en-US/accessories/controllers/xbox-adap... That’s not a token effort or a cash-in. The team behind it really gave a damn.
Re: Xbox co-pilot mode changed disabled sister’s life
#14Just out of curiosity I checked, and co-pilot seems to be available on Windows too (within the Xbox sphere at least). I will try that out, looks like it could have potential for us.
Re: Xbox co-pilot mode changed disabled sister’s life
#15I wonder if they could make an AI co-pilot for those who don't have someone to company them as they play.
I mean I won't claim they're fun, just that they're easy to play.
Re: Xbox co-pilot mode changed disabled sister’s life
#16I wonder if they could make an AI co-pilot for those who don't have someone to company them as they play.
You're already overthinking it with AI and stuff; there's games (especially on mobile) with minimal input requirements, think flappy bird, runner games, some of the racing games, etc. Even Epic's first major mobile title, Infinity Blade, played more like a slow interactive story than something needing lots of control input. I mean I won't claim they're fun, just that they're easy to play.
I think anything that can be co-piloted so smooth that other player is not annoyed, can be also simulated by an AI.
It is not really overthinking it. It is taking the learning and bringing it to a wider audience.
Re: Xbox co-pilot mode changed disabled sister’s life
#17Earlier quoted context omitted.
Yes, it's absolutely wonderful. I hope to never need it, but I'm so happy it exists for everyone that does. It also shows why controller compatibility between consoles might be more important than one would think: the "native" controllers might just be inaccessible. If you want to play on a Switch, you can use an adapter [0] to use the Adaptive Controller. Similar products exist for the PS4, I believe. Hopefully some…
IIRC Sony puts DRM in their controllers, there's a chip with a key on it that Sony only gives out to selected partners. I'm not sure how 3rd party companies did it without the chip but afaik the method is not open source.
Re: Xbox co-pilot mode changed disabled sister’s life
#18Co-pilot is a really great idea, and also so simple. Definitely one of those "why didn't we think of that before?" moments.
One game I particularly remember is Super Mario Galaxy 3D on the Wii. It had a two player mode where the second player didn't control Mario, but instead had the ability so interact with the environment and player in limited ways to help. I wonder why there aren't a lot of other games that do that.
Re: Xbox co-pilot mode changed disabled sister’s life
#19Is there anything that i can buy to improve his quality of life with? Even something small could be useful.
Re: Xbox co-pilot mode changed disabled sister’s life
#20I wonder if they could make an AI co-pilot for those who don't have someone to company them as they play.
I think their first game with this feature was Bayonetta (https://www.youtube.com/watch?v=_6nkc6GQ-B8) but at this point a bunch of other games have it. I think every action game should have this where possible, and you can find testimonials out there from people who love these features despite not having major accessibility concerns, like https://www.vice.com/en/article/xgx8nz/auto-battle-is-the-be...
Increasingly I think we're discovering that there's a class of temporary accessibility issues that can get in the way of using a website or video game - you have trouble focusing because your kids are distracting you, you can't remember what your current objective is because the last time you played was a week ago, etc. It's great for games to provide assistance in those cases too.