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DOOM Captcha

vivirenremoto.github.io

11–20 of 178 posts

Re: DOOM Captcha

#13
Just took a break from playing Doom Eternal to find this, it's so cute! The simple embed is a great idea too, I hope as the internet starts to decentralize we'll see more fun things like this floating around.

Re: DOOM Captcha

#14
The music is terrible - (gives me 90's website MIDI audio PTSD :P) - but it's a cute idea.

Would this actually be an effective CAPTCHA? E.G. Security-wise?

Also, speaking of 90's-internet PTSD, I actually almost mistook this for a spam banner ad knowing already what I went into. Wayyy too many of those 'punch the monkey' or 'shoot the duck' animated banner ads that didn't even care where you shot. :P

Re: DOOM Captcha

#15

The music is terrible - (gives me 90's website MIDI audio PTSD :P) - but it's a cute idea. Would this actually be an effective CAPTCHA? E.G. Security-wise? Also, speaking of 90's-internet PTSD, I actually almost mistook this for a spam banner ad knowing already what I went into. Wayyy too many of those 'punch the monkey' or 'shoot the duck' animated banner ads that didn't even care where you shot. :P

If you think that's bad, try listening to Doom on PC Speaker.

https://www.youtube.com/watch?v=Y78TbnytFOk&ab_channel=Zdend...

Re: DOOM Captcha

#16
While this is too simple (even the website admits that a bot could be written in virtually no time to break it), it does make me wonder if you could have a WarioWare CAPCHA. A minigame with extremely vague description that you have to react to quickly to pass.

Thinking about it some more it fails the primary criteria for a CAPCHA: it needs to be harder to write the bot that cracks it than each test case, by at least a couple orders of magnitude. Otherwise bot makers will just create custom bots for each contingency. They have more time and funding than you do.

Re: DOOM Captcha

#17

Hitboxes are off, headshots don't count :( Also, I was hoping for a full 3D FPS version with canvas etc.

Do you remember the Quake 3 hitbox (it was only one for all models), especially after a jump pad? Quake Live fixed most of these issues but back than things were pretty bad. Still way ahead of everyone else but yeah... it wasn't perfect

Re: DOOM Captcha

#18

While this is too simple (even the website admits that a bot could be written in virtually no time to break it), it does make me wonder if you could have a WarioWare CAPCHA. A minigame with extremely vague description that you have to react to quickly to pass. Thinking about it some more it fails the primary criteria for a CAPCHA: it needs to be harder to write the bot that cracks it than each test case, by at least…

Perhaps you could generate the games/descriptions from parametric components.

Re: DOOM Captcha

#19

While this is too simple (even the website admits that a bot could be written in virtually no time to break it), it does make me wonder if you could have a WarioWare CAPCHA. A minigame with extremely vague description that you have to react to quickly to pass. Thinking about it some more it fails the primary criteria for a CAPCHA: it needs to be harder to write the bot that cracks it than each test case, by at least…

This is a great patent esque idea. I thank you good sir, now to see if I can steal it as my own.

It also reminds me of only Konami able to have mini games in loading screens.

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