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The first open source multi-device development framework.

framework.joshfire.com

11–20 of 39 posts

Re: The first open source multi-device development framework.

#11

Everybody, just a friendly reminder not to be too harsh on these guys. They are putting their stuff out in the open for others to use, so if you find faults offer some positive feedback and encouragement. Your website is obviously getting hammered right now, so I couldn't really read it. It does seem somewhat inaccessible, though. I did manage to get to your github and the first thing that struck me was that your pro…

Thanks!

Here's the github link while we activate the cache on the server: https://github.com/joshfire/joshfire-framework

This was released 2 days ago so yes it's still very rough around the edges!

It's currently GPL but there's also a free MIT-like commercial license that applies if you're not an OEM. So no problems for most projects.

Any other feedback is welcomed :)

Re: The first open source multi-device development framework.

#13

Interesting how "web" was left out of the title.

Yeah, the site is kind of slow right not but I can't tell if they provide an abstraction layer to various system level API's or not to get access to accelerometers, gyros, cameras, etc. like PhoneGap the other "first open source multi-device development framework" that I'm aware of.

Re: The first open source multi-device development framework.

#14

Interesting how "web" was left out of the title.

Yeah, the site is kind of slow right not but I can't tell if they provide an abstraction layer to various system level API's or not to get access to accelerometers, gyros, cameras, etc. like PhoneGap the other "first open source multi-device development framework" that I'm aware of.

Developers can use phonegap to provide these abstractions where they make sense (mobile).

Another focus of the framework is TVs and connected objects, where we do provide abstraction for media elements like video : each TV SDK (Samsung, Philips, LG, ...) has its proprietary widget

Re: The first open source multi-device development framework.

#15

Everybody, just a friendly reminder not to be too harsh on these guys. They are putting their stuff out in the open for others to use, so if you find faults offer some positive feedback and encouragement. Your website is obviously getting hammered right now, so I couldn't really read it. It does seem somewhat inaccessible, though. I did manage to get to your github and the first thing that struck me was that your pro…

[deleted]

Re: The first open source multi-device development framework.

#16

Seems like a quick way to bring up wizard-like apps - panels with navigation controls and content. How does it deal with screen-geometry?

can you be more specific?

currently the adapters mostly implement the input methods of each device (touch, tv remove, mouse, ...) and most of the styling is left the the developer with CSS/Templates.

Re: The first open source multi-device development framework.

#18
post #17

I wished I could wish you good luck, but more Javascript is a just a big step in the wrong direction :-) The good thing about Javascript is that it is sort of functional, but it gets so many things wrong...

Wrong direction? Depends on where you're headed to :)

The #1 goal for this framework is being cross-device. Having the same language run wherever we need (client side, server side with nodejs) is a big step in that direction.

Now, this is clearly not the same direction as "find the purest, most perfect language" but that's for others to look for :) We just try to solve this one multi-device issue.

Re: The first open source multi-device development framework.

#19

Everybody, just a friendly reminder not to be too harsh on these guys. They are putting their stuff out in the open for others to use, so if you find faults offer some positive feedback and encouragement. Your website is obviously getting hammered right now, so I couldn't really read it. It does seem somewhat inaccessible, though. I did manage to get to your github and the first thing that struck me was that your pro…

Thanks! Here's the github link while we activate the cache on the server: https://github.com/joshfire/joshfire-framework This was released 2 days ago so yes it's still very rough around the edges! It's currently GPL but there's also a free MIT-like commercial license that applies if you're not an OEM. So no problems for most projects. Any other feedback is welcomed :)

Why have two licenses? Why not just MIT?

Re: The first open source multi-device development framework.

#20
post #17

I wished I could wish you good luck, but more Javascript is a just a big step in the wrong direction :-) The good thing about Javascript is that it is sort of functional, but it gets so many things wrong...

Wrong direction? Depends on where you're headed to :) The #1 goal for this framework is being cross-device. Having the same language run wherever we need (client side, server side with nodejs) is a big step in that direction. Now, this is clearly not the same direction as "find the purest, most perfect language" but that's for others to look for :) We just try to solve this one multi-device issue.

Yes, and you get my respect for that. It is probably also the smartest solution to try to use Javascript for that purpose, because it has such a large following. But expect not so smart people to come up with a multi-device solution that isn't based on Javascript :-)
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