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Godot 3.3

godotengine.org

11–20 of 138 posts

Re: Godot 3.3

#13
I've shipped a commercial game in Godot 3.2. I'm also well versed and shipped games in UE4.

All I can say is working with Godot is an absolute bliss. Seriously, it's fun, it's "easy" and it gets out of the way. Within a couple of weeks, you can be focusing on making your game, rather than a constantly evolving tech-demo.

There are only two caveats: understand what Godot is not good at, 3D open world / large landscape, and console development.

Godot 4.0 was a total mess the last time I tried it though. The Vulkan stuff was completely half baked and the UI was acting out. Godot 3.2 though, solid fun.

Re: Godot 3.3

#15

Looking forward to checking this out. I've been playing around with some physics based ideas in Godot but had issues with collisions. Hoping that the collision fixes mentioned in the changelog applies to what I'm doing. I'm very impressed with the quality of Godot and its continuous improvements.

What issues are you having with physics? I should rephrase, what issues are you having with physics in Godot that are not in other engines?

I say this because I've shipped physics simulation games and Godot has been the simplest most reliable engine for that.

Re: Godot 3.3

#16
post #4

I’ve been using Godot for the last month. It’s been so fun to get back to game development as a hobby (it’s how I got into software development). I’ve tried many other game engines in the last few years but Godot just really ... works for me. It just clicks. Love it. Excited to try the new version!

That's exactly my thoughts on Godot. It's not just fun the first week, it stays fun with a large game as well. Refactoring is not bad at all and it's really easy to maintain all the knowledge in one's head.

Re: Godot 3.3

#17
post #13

I've shipped a commercial game in Godot 3.2. I'm also well versed and shipped games in UE4. All I can say is working with Godot is an absolute bliss. Seriously, it's fun, it's "easy" and it gets out of the way. Within a couple of weeks, you can be focusing on making your game, rather than a constantly evolving tech-demo. There are only two caveats: understand what Godot is not good at, 3D open world / large landscape…

This matches my experience (but replace UE4 with Unity).

Godot just doesn't fight you the way Unity does.

Re: Godot 3.3

#18
post #13

I've shipped a commercial game in Godot 3.2. I'm also well versed and shipped games in UE4. All I can say is working with Godot is an absolute bliss. Seriously, it's fun, it's "easy" and it gets out of the way. Within a couple of weeks, you can be focusing on making your game, rather than a constantly evolving tech-demo. There are only two caveats: understand what Godot is not good at, 3D open world / large landscape…

I'd like to know more about what you mean by "Godot is not good at 3D open world". Is it just a matter of performance or something more architectural?

Re: Godot 3.3

#19

Having been trying to using this, but strangely found that there is no c++ version available for Windows, whereas it is the preferred version in linux. Is this the case?.

I'm not sure what you mean. The engine is written in C++. There is the standard build which comes with GDScript and the Mono build which also has C# support. Both support dynamic libraries. You can download the source and compile it very easily on any platform if that's what you're after?
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