> What is the overhead for Morpheus? > Todd Austin: It’s about 10 percent slower on average. If you accept that kind of overhead, why not just go the Burroughs B5000/Lisp Machine/etc. route and have a hardware instruction set which is essentially byte code for a safe machine, which cannot be tricked into reading and writing in arbitrary places. Of course, then you would still have the problem of actual security holes…
> Todd Austin: It’s about 10 percent slower on average. We could reduce those overheads if we had more time to optimize the system. You know, we’re just a couple of grad students and some faculty. If a company like Intel, AMD, or ARM built this, I would expect that you’d get the overheads down to a few percent.
Edit: Take into account current performance hits for e.g. Spectre, Meltdown patches.