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Ink 1.0 – Open-source scripting language for interactive narrative

inklestudios.com

11–20 of 58 posts

Re: Ink 1.0 – Open-source scripting language for interactive narrative

#12

Can anyone compare Ink to Inform? I played with Inform many many years ago and have always wanted to return to it.

Inform 7 is used to make Zork-style games.

GET covid. GO WEST etc.

Ink is more comparable to Branching narrative software like Twine, or Visual Novel software like Ren'Py.

Re: Ink 1.0 – Open-source scripting language for interactive narrative

#14
post #8
post #6

Earlier quoted context omitted.

It seems to work kind of okay in Firefox mobile. you've gotta click on the colored snow.

Chrome desktop, I don't see any colored snow. Here's a screenshot: https://imgur.com/a/MovaQ1t Clicking on the little boxes with the word "snow." does nothing.

Row 6 column 2?

Re: Ink 1.0 – Open-source scripting language for interactive narrative

#15
post #7
post #5

Earlier quoted context omitted.

> and used to make this cool interactive browser experience burnt matches. more here Does this "cool interactive browser experience" only work in Chrome? I tried it in firefox and when i click on "snow" nothing happens.

Clicking on "snow" does nothing in Chrome either. Clicking on "home" does lead you to "end". I can't tell if that's what is supposed to happen. Edit: Ah, okay. One of the "snow." boxes has a bg color of #fee instead of #aaa.

I think that means we always have the choice in life to just open the door and look around and chose to stay home and not start anything. There should be a snow with a slight glow to the BG colour.

Re: Ink 1.0 – Open-source scripting language for interactive narrative

#16
post #14
post #8

Earlier quoted context omitted.

Chrome desktop, I don't see any colored snow. Here's a screenshot: https://imgur.com/a/MovaQ1t Clicking on the little boxes with the word "snow." does nothing.

Row 6 column 2?

Ah, thanks. Had to get my glasses. The background is #fee where the other ones are #aaa, which is a bit too subtle for my old eyes and monitor.

Re: Ink 1.0 – Open-source scripting language for interactive narrative

#17
post #11

Maybe I'm just old at this point, but I honestly thought this was a reference to Inkscape which had it's v1.0 about a year ago, and I became very confused.

Just wanted to quickly add that I am in no way trying to steal the thunder from this news, just referencing where my brain had gone.

All that aside, this looks like an incredible language to use for some of my own projects. I have always been a fan of text based adventures, and have played MUD's off and on for at least 25 years at this point. Maybe I can put this language to good use. :)

Re: Ink 1.0 – Open-source scripting language for interactive narrative

#20

Can anyone compare Ink to Inform? I played with Inform many many years ago and have always wanted to return to it.

Inform 7 is used to make Zork-style games. GET covid. GO WEST etc. Ink is more comparable to Branching narrative software like Twine, or Visual Novel software like Ren'Py.

I am familiar with inform and zork (which auto-corrects to dork ;-) but not with how that is different than branching narrative software. How are they different or similar?
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