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Legalizing gay marriage in Crusader Kings III with Ghidra

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Re: Legalizing gay marriage in Crusader Kings III with Ghidra

#11
post #2

It seems odd to me. Paradox is a Swedish company, and Sweden is a fairly liberal country. Same-sex marriage was legalized in 2009, and even the Church of Sweden gave the go-ahead on performing same-sex marriages the same year. The game logic around this is simple enough that changing two byes fixes it, so it's not a technical issue. What gives?

No guarantees about the personal beliefs of the person/people running the forums, who seems to be the major blocker of this patch / discussing the patch.

Re: Legalizing gay marriage in Crusader Kings III with Ghidra

#12
For a second that title made me remember early SEO tactics of stuffing your H1 tags with as many relevant keywords as possible, except here it's optimizing for my queer nerd interests.

I'm a bit surprised by the reaction from Paradox - I assume the standard forum mod has neither the time nor skillset to assess whether any game binary patch is going to be safe, so banning them by default seems like a safe way to go, but removing even the discussion of it feels a bit overkill.

Re: Legalizing gay marriage in Crusader Kings III with Ghidra

#13
post #8
post #6

Earlier quoted context omitted.

Presumably slavish dedication to historical accuracy. Although were there really no cultures in that era that allowed same sex marriage? I personally wouldn't want a seemingly historically accurate (ish) game to present the churches of the age as being okay with same sex marriage when they weren't. Although being able to toggle it on in the settings would be cool.

CKIII has several "fun" toggles for ahistoric behavior, so I'm not sure if this argument fits. For example: you can flip the default inheritence system to favor women or even make the majority of people homosexual. I'm guessing it's just more or less something they didn't get around to implementing. Perhaps they wanted to tackle it in a future patch or DLC (I can see this happening if turning this on somehow led to b…

Yeah that's exactly what I'd want for marriage. I'm definitely more inclined to think this is just one of many features they didn't get around to adding rather than an intentional omission.

Re: Legalizing gay marriage in Crusader Kings III with Ghidra

#14

This is cool. This is what I imagined it would be like to program computers when I was a kid.

When I was a kid, this is the first thing I did that I'd call programming, but it was to use a hex editor on my Warcraft (the original game, yeah) save files to give myself more gold and wood. I had a friend teach me how to convert to hex, learned about LSB/MSB then away I went.

It's amazing how cheating or tweaking a game can spark a lot of interest professionally.

Re: Legalizing gay marriage in Crusader Kings III with Ghidra

#15
post #2

It seems odd to me. Paradox is a Swedish company, and Sweden is a fairly liberal country. Same-sex marriage was legalized in 2009, and even the Church of Sweden gave the go-ahead on performing same-sex marriages the same year. The game logic around this is simple enough that changing two byes fixes it, so it's not a technical issue. What gives?

Their official stance [1] is: > You can make same-sex relations acceptable, but marriage will still only be opposite due to historical constraints. Other than their official stance, I wonder if it's because they'd need to script in the in-game church's (presumably negative) reaction to this. Also there doesn't seem to be adoption in the base game, so maybe they didn't want to hand the player a quick path to a game ov…

If it were me I'd just let same sex couples impregnate each other, regardless of sex. Sounds like a hoot.

Re: Legalizing gay marriage in Crusader Kings III with Ghidra

#16
post #2

It seems odd to me. Paradox is a Swedish company, and Sweden is a fairly liberal country. Same-sex marriage was legalized in 2009, and even the Church of Sweden gave the go-ahead on performing same-sex marriages the same year. The game logic around this is simple enough that changing two byes fixes it, so it's not a technical issue. What gives?

> it turns out that the game logic to marry two characters is contained in the game binary, not in the scripting files, and the game engine will unilaterally block same sex marriages.

> it became clear from statements both on the forums and off of it that while the concern was noted, fixing the issue would be difficult, and it wasn’t a current priority.

Doesn't look like it's that easy.

Re: Legalizing gay marriage in Crusader Kings III with Ghidra

#17

For a second that title made me remember early SEO tactics of stuffing your H1 tags with as many relevant keywords as possible, except here it's optimizing for my queer nerd interests. I'm a bit surprised by the reaction from Paradox - I assume the standard forum mod has neither the time nor skillset to assess whether any game binary patch is going to be safe, so banning them by default seems like a safe way to go, b…

Would like to see some statement soon on the ban

Re: Legalizing gay marriage in Crusader Kings III with Ghidra

#18
post #2

It seems odd to me. Paradox is a Swedish company, and Sweden is a fairly liberal country. Same-sex marriage was legalized in 2009, and even the Church of Sweden gave the go-ahead on performing same-sex marriages the same year. The game logic around this is simple enough that changing two byes fixes it, so it's not a technical issue. What gives?

Crusader Kings III has you live on as your daughter/son when you die.

As there is no adoption mechanic, same-sex relationships will lead to a game over unless you are one of the few countries that can use the House Seniority mechanic.

So I guess they never got around to implementing adoption.

Banning though...? That was weird.

Re: Legalizing gay marriage in Crusader Kings III with Ghidra

#20

Earlier quoted context omitted.

Then it must be a political issue, right? Or maybe it's just a simulator of dark ages where same-sex marriage just wasn't. Go ahead, point out my wrong usage of "dark ages".

Or they just didn't program that and had too little representation in their company to notice and weigh that against marketability in various markets.

Or they did notice, figured out it would be complex to modify the engine to handle this case, found data indicating that having this feature or not would have zero impact of the marketability/sales of the game, and just decided to use the bandwidth on something more valuable.
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