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Joan Fons hired to work on Godot's rendering

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Re: Joan Fons hired to work on Godot's rendering

#11
post #9
post #7

Earlier quoted context omitted.

I guess not, because the article says this guy started working in godot 3 years ago while studying at university and this other guy in google scholar has been publishing since the decade of the 2000s. Joan Fons is not an uncommon name.

It's interesting how intuition for the normalcy of names depends heavily on personal context. I've gotten a "it's obviously a Jewish name" from someone in NYC. I had never heard either the first or second name and had no clue, but it might seem like I was feigning ignorance to someone from a place with more people from that culture. Only one of Joan and Fons is familiar to me, and I've never seen them together until…

At least in Spain (mostly the Eastern coast), Joan is "John" and Fons is "spring" (water spring) and both are common there, not like John Smith but somehow like John Brown or Peter Miller.

This one: https://github.com/JFonS

Re: Joan Fons hired to work on Godot's rendering

#13

While not on the level of Blender, Godot is definitely turning out to be another really successful open source project. I've used Godot on and off since the 2.0 days and I've really liked all the improvements that have been made. I've always struggled to use Game Engines though. I just enjoy doing stuff more manually I guess. It helps me keep the scope down when it's a challenge (for me) to get something a simple as…

> While not on the level of Blender

This isn't quite fair to blender, but it seems like you can write godot in godot.

Re: Joan Fons hired to work on Godot's rendering

#14

While not on the level of Blender, Godot is definitely turning out to be another really successful open source project. I've used Godot on and off since the 2.0 days and I've really liked all the improvements that have been made. I've always struggled to use Game Engines though. I just enjoy doing stuff more manually I guess. It helps me keep the scope down when it's a challenge (for me) to get something a simple as…

> I've always struggled to use Game Engines though. I just enjoy doing stuff more manually I guess.

But wouldn't the reasonable workflow to start with Godot, then gradually remove pieces of it in favor of your custom code? Or is it too tightly integrated that you would have to rewrite from scratch?

(Asking as someone with no Godot experience.)

Re: Joan Fons hired to work on Godot's rendering

#16

While not on the level of Blender, Godot is definitely turning out to be another really successful open source project. I've used Godot on and off since the 2.0 days and I've really liked all the improvements that have been made. I've always struggled to use Game Engines though. I just enjoy doing stuff more manually I guess. It helps me keep the scope down when it's a challenge (for me) to get something a simple as…

> I've always struggled to use Game Engines though. I just enjoy doing stuff more manually I guess. But wouldn't the reasonable workflow to start with Godot, then gradually remove pieces of it in favor of your custom code? Or is it too tightly integrated that you would have to rewrite from scratch? (Asking as someone with no Godot experience.)

You will have a very hard time because it has its own script (though I guess you could use C#) and it's very opinionated about lots of things like the node graph, etc.

Re: Joan Fons hired to work on Godot's rendering

#17
post #3

I'm happy to see that Godot community and development is increasing so fast. I just completed a 2D simple mobile game[1] with Godot and I had a greet time making it even trough I ran into a lot of issues. Most of my issues were related to bugs with 2D nodes such as Area2D. The engine as a quite a few non-breaking bugs related to differents aspects. It's still very usable and very high quality for an open source softw…

Same, I'm not too far from releasing an MVP mobile game built in Godot, and the "time to game" as well as the burgeoning plug-in scene make it quite fun to get something working.

Re: Joan Fons hired to work on Godot's rendering

#18

While not on the level of Blender, Godot is definitely turning out to be another really successful open source project. I've used Godot on and off since the 2.0 days and I've really liked all the improvements that have been made. I've always struggled to use Game Engines though. I just enjoy doing stuff more manually I guess. It helps me keep the scope down when it's a challenge (for me) to get something a simple as…

> I've always struggled to use Game Engines though. I just enjoy doing stuff more manually I guess. But wouldn't the reasonable workflow to start with Godot, then gradually remove pieces of it in favor of your custom code? Or is it too tightly integrated that you would have to rewrite from scratch? (Asking as someone with no Godot experience.)

It's a full engine not a library you invoke. It is not structured in a way to swap out pieces bit by bit. You can use GDNative to write your game logic in stuff like C++ or Rust but it is tied to being invoked by specific parts of the godot engine same way the scripts are, so not really a good way to work towards swappable code.
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