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Blender 2.92

blender.org

11–20 of 173 posts

Re: Blender 2.92

#11
Damn, this looks nice! Especially the procedural stuff.

I did use Blender roughly 10 years ago for school projects, and I would like to get back, anybody has a good tutorial lying around? :)

Re: Blender 2.92

#12
post #3

Just playing with it now. The new geometry nodes are the beginning of something big... a more procedural approach to modeling. Perfect for natural distribution of things like rocks and plants. Our department (art and design) moved from 3ds Max to Blender last year, and have not looked back. The rapid pace of development is testament to the fact that Blender now has more than twice as many full time devs working on it…

The one bummer that I noticed with geometry nodes is hitting apply on the modifier. There's another way to tell blender to ACTUALLY render them that I'm blanking on right now, but it is annoying that didn't make it into the initial release.

Re: Blender 2.92

#13
post #2

Once again Blender is killing it! I find Blender to be one of the best examples of how FLOSS software can be substantially better than their proprietary alternatives.

Blender is an exception to the rule, and a rolemodel. For example, FreeCAD and KiCad are OK, but not as nice (especially re FreeCad) as paid alternatives. GIMP isn't on the same level as Photoshop.

Don't forget Inkscape, Firefox, and LibreOffice.

Re: Blender 2.92

#14

Earlier quoted context omitted.

Blender is an exception to the rule, and a rolemodel. For example, FreeCAD and KiCad are OK, but not as nice (especially re FreeCad) as paid alternatives. GIMP isn't on the same level as Photoshop.

Library management quirks aside, KiCad is pretty close to competitive unless you need simulation or other cutting edge features. If you're familiar with it and know what you're doing it'll get you where you need to go. Also check out realthunder's freecad fork, they've made some good progress on topological naming (with the effect of keeping models far more stable through minor changes). It's still unusable for all b…

Have you tried Horizon EDA?

Re: Blender 2.92

#15
post #2

Once again Blender is killing it! I find Blender to be one of the best examples of how FLOSS software can be substantially better than their proprietary alternatives.

Blender is an exception to the rule, and a rolemodel. For example, FreeCAD and KiCad are OK, but not as nice (especially re FreeCad) as paid alternatives. GIMP isn't on the same level as Photoshop.

+1, thank god we've finally come to acknowledge and accept that Gimp has never been and will never be a professional alternative to Gimp for many users.

Re: Blender 2.92

#16
Is this the version that gets Apple M1 support? I know it’s on their roadmap and I thought it was 2.92, but I don’t see anything in the release notes. Might not be big enough to mention.

Re: Blender 2.92

#17
post #11

Damn, this looks nice! Especially the procedural stuff. I did use Blender roughly 10 years ago for school projects, and I would like to get back, anybody has a good tutorial lying around? :)

Look up blender donut on YouTube. Amazingly well done.

Re: Blender 2.92

#18
post #4
post #2

Once again Blender is killing it! I find Blender to be one of the best examples of how FLOSS software can be substantially better than their proprietary alternatives.

Out of curiosity, what proprietary alternatives have you been using and in what professional capacity? "Substantially better" is a fairly large claim. To be clear, I use Blender and regularly use Maya, Houdini etc and I think all of them, including Blender have so many pros and cons, that I'd hesitate to say any one is better than the other in general.

I would say that the realtime viewport (eevee) is now best in class. The rest is heavily dependent on opinion, familiarity and preferred workflow.

Re: Blender 2.92

#19
post #11

Damn, this looks nice! Especially the procedural stuff. I did use Blender roughly 10 years ago for school projects, and I would like to get back, anybody has a good tutorial lying around? :)

https://m.youtube.com/user/mrdodobird

Highly recommend Ian Hubert! His tutorials are short but if your a bit technical and don't mind pausing to Google you can get pretty far pretty fast.

Default cube, ducky 3d? There are a bunch of good ones on YouTube.

Re: Blender 2.92

#20
post #11

Damn, this looks nice! Especially the procedural stuff. I did use Blender roughly 10 years ago for school projects, and I would like to get back, anybody has a good tutorial lying around? :)

this is better:

https://www.youtube.com/watch?v=j14b25SnYRY&list=PL3UWN2F2M2...

follow along..

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