I did use Blender roughly 10 years ago for school projects, and I would like to get back, anybody has a good tutorial lying around? :)
Blender 2.92
11–20 of 173 posts
Re: Blender 2.92
#12Just playing with it now. The new geometry nodes are the beginning of something big... a more procedural approach to modeling. Perfect for natural distribution of things like rocks and plants. Our department (art and design) moved from 3ds Max to Blender last year, and have not looked back. The rapid pace of development is testament to the fact that Blender now has more than twice as many full time devs working on it…
Re: Blender 2.92
#13Once again Blender is killing it! I find Blender to be one of the best examples of how FLOSS software can be substantially better than their proprietary alternatives.
Blender is an exception to the rule, and a rolemodel. For example, FreeCAD and KiCad are OK, but not as nice (especially re FreeCad) as paid alternatives. GIMP isn't on the same level as Photoshop.
Re: Blender 2.92
#14Earlier quoted context omitted.
Blender is an exception to the rule, and a rolemodel. For example, FreeCAD and KiCad are OK, but not as nice (especially re FreeCad) as paid alternatives. GIMP isn't on the same level as Photoshop.
Library management quirks aside, KiCad is pretty close to competitive unless you need simulation or other cutting edge features. If you're familiar with it and know what you're doing it'll get you where you need to go. Also check out realthunder's freecad fork, they've made some good progress on topological naming (with the effect of keeping models far more stable through minor changes). It's still unusable for all b…
Re: Blender 2.92
#15Once again Blender is killing it! I find Blender to be one of the best examples of how FLOSS software can be substantially better than their proprietary alternatives.
Blender is an exception to the rule, and a rolemodel. For example, FreeCAD and KiCad are OK, but not as nice (especially re FreeCad) as paid alternatives. GIMP isn't on the same level as Photoshop.
Re: Blender 2.92
#16Re: Blender 2.92
#17Damn, this looks nice! Especially the procedural stuff. I did use Blender roughly 10 years ago for school projects, and I would like to get back, anybody has a good tutorial lying around? :)
Re: Blender 2.92
#18Once again Blender is killing it! I find Blender to be one of the best examples of how FLOSS software can be substantially better than their proprietary alternatives.
Out of curiosity, what proprietary alternatives have you been using and in what professional capacity? "Substantially better" is a fairly large claim. To be clear, I use Blender and regularly use Maya, Houdini etc and I think all of them, including Blender have so many pros and cons, that I'd hesitate to say any one is better than the other in general.
Re: Blender 2.92
#19Damn, this looks nice! Especially the procedural stuff. I did use Blender roughly 10 years ago for school projects, and I would like to get back, anybody has a good tutorial lying around? :)
Highly recommend Ian Hubert! His tutorials are short but if your a bit technical and don't mind pausing to Google you can get pretty far pretty fast.
Default cube, ducky 3d? There are a bunch of good ones on YouTube.
Re: Blender 2.92
#20Damn, this looks nice! Especially the procedural stuff. I did use Blender roughly 10 years ago for school projects, and I would like to get back, anybody has a good tutorial lying around? :)
https://www.youtube.com/watch?v=j14b25SnYRY&list=PL3UWN2F2M2...
follow along..