Glib is OK except for the fact that it has a memory cache on top of that of malloc. This prevents tools like asan or valgrind from detecting memory related bugs. It caused my team a lot of grief, to the point that we regretted the choice of using glib in the first place. I am not sure why there is a memory cache in the first place. Malloc may have been slow in the 90s, but these days there is no reason to cache and r…
Another problem is that there is no type checking in the containers. So you have to cast everything to/from void pointers, even for basic structures like lists and arrays. This makes it easy to introduce tricky bugs.
The only real universal sore spot IME has been arrays and vectors. But nobody seems to pitch glib as a way to get a fast and ergonomic FIFO buffer. There are many other areas without simple, go-to solutions, but then that's the nature of C programming. Most of the C programmers I interact with are multi-language programmers, as opposed to many C++, Java, etc engineers who lean toward single-language, monolithic approaches.
I can understand using glib for GUI applications, considering it's already a requirement for Gtk, and because of the OOP emphasis in GUI programming. But IMNSHO, in most other areas the right reasons for selecting C as your implementation language are mutually exclusive with the need for cookie-cutter, void-pointer heavy data structure implementations a la glib.
EDIT: Removed outdated discussion of systemd + glib.