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The Ultimate MacBook+PC Monitor Showdown

jamejone.github.io

11–20 of 99 posts

Re: The Ultimate MacBook+PC Monitor Showdown

#12
post #2

One monitor missing from his list is the Benq PD3220U that hits all of his main criteria although it is fixed at 60Hz so doesn't match all his secondary ones (and isn't cheap). I have similar requirements to the OP and got this monitor back in March just before everyone started working remotely. I've had no problems with it, and have been pleased with the choice. The separate control unit which can be configured to u…

I've added it. Thanks!

Re: The Ultimate MacBook+PC Monitor Showdown

#15
post #4

I don't like dual monitors setup, it creates more annoyance with the underpredicalty of which window is going to go where than anything to me. If you have the money, the Apple XDR 6k is super nice to code on.

The Apple XDR 6k is nice but isn't compatible in a PC+Macbook setup as it only has a USB-C input. No ability to connect a PC if you're already using the USB-C for a MacBook.

Re: The Ultimate MacBook+PC Monitor Showdown

#17
post #4

I don't like dual monitors setup, it creates more annoyance with the underpredicalty of which window is going to go where than anything to me. If you have the money, the Apple XDR 6k is super nice to code on.

I also find it a source of distraction in that the other monitor that I’m not currently working on disperses bright lights out of the corner of my eyes constantly vying for my attention

Re: The Ultimate MacBook+PC Monitor Showdown

#18
post #13

It's pretty surprising how (AFAIK) macOS still doesn't support adaptive sync displays, that kind of visual polish seems like the kind of thing Apple would jump on.

Does any third-party GPU that Apple uses even support adaptive sync on the Windows side? Because the recent iPads have adaptive sync technology, using a complete Apple stack from GPU hardware to iOS software.

Re: The Ultimate MacBook+PC Monitor Showdown

#19
post #13

It's pretty surprising how (AFAIK) macOS still doesn't support adaptive sync displays, that kind of visual polish seems like the kind of thing Apple would jump on.

Does any third-party GPU that Apple uses even support adaptive sync on the Windows side? Because the recent iPads have adaptive sync technology, using a complete Apple stack from GPU hardware to iOS software.

Plenty - higher end Intel Macs use discrete AMD GPUs, and AMD hardware has supported adaptive sync since 2013. It's just not wired up in macOS.

The Intel iGPUs used in lower end Macs don't support adaptive sync though, so maybe it's a case of Apple waiting until they can offer it on the whole stack.

Re: The Ultimate MacBook+PC Monitor Showdown

#20

I have the HP Z27 which I love for its one cable capabilities (it also works great as a hub) but I'm not gaming on the PC side, so I have no need for high hertz or 1440p.

I didn't include the Z27 because it has an awkward DPI for macOS, which I read about here: https://bjango.com/articles/macexternaldisplays/

It also doesn't appear to have an upstream USB-B port. How are you dealing with it?

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