Earlier quoted context omitted.
I know he is just one example, but his success does reinforce a hunch of mine. I never quite understood why the typical tech company product organization is so obsessed with finding the perfect graphic designer, instead of the perfect engineer. Stick with me for a sec, I feel like I’ll draw a lot of heat here. Good designers absolutely do good design work, and that’s wonderful! It just hardly ever, or does not at all…
Depends what you're building. Some buildings call for an architect, and with others, an engineer is all the architect you'll need. If you're a heads down no-nonsense engineer, you're not going to build Fallingwater.
Figma: The product design team’s process
11–20 of 42 posts
Re: Figma: The product design team’s process
#12I wish I could work in a place like this. Here each designer is held hostage by an army of VPs, few of whom know anything about design, who oversee all decisions and can override any design at whim. Thus us engineers have to constantly deal with design changes, up to and even beyond shipping, which often make little sense to anyone much less our customers. The design team often has to go through multiple design revie…
Places where product design is dictated by product managers who act as gatekeepers to product user data & business data, and thus they are like the “holy of holies” sort of man behind the curtain allowed to pull the strings - that is total death. Those companies churn out sucky shit that drives all but the worst kind of customers away.
Re: Figma: The product design team’s process
#13Earlier quoted context omitted.
Think about who would actually take a designer’s problems seriously and solve them. It would be a designer that can also program, no one else is going to give a shit or even recognize what needs to be solved. By sheer necessity, someone like this had to emerge.
I know he is just one example, but his success does reinforce a hunch of mine. I never quite understood why the typical tech company product organization is so obsessed with finding the perfect graphic designer, instead of the perfect engineer. Stick with me for a sec, I feel like I’ll draw a lot of heat here. Good designers absolutely do good design work, and that’s wonderful! It just hardly ever, or does not at all…
The only reason why I, with a design background, was able to learn frontend (as well as additional topics like design patterns, DSAs, caching, software architecture, optimization, etc.) was because I was lucky enough to find a back end engineer who needed design help and was game to let me take the reigns on that part of the project even when I had zero experience. I mean, holy shit, talk about trial by fire. He tested me with toy projects and then when I showed that I could actually walk the walk, we were off to the races with real client projects. Other companies simply put people like me to do one thing and one thing alone which is... well design.
Realistically, most companies just care about filtering candidates based on x years of experience in Language/Library. Which makes sense, but it also means that pushing the boundaries of your knowledge isn't resume-able until a company allows you to deploy, at which point you can finally say you have 0+i years of ThingYourAreLearning.
Re: Figma: The product design team’s process
#14For anyone doing design work, even if adjacent, it's hard to impress upon how amazing Figma is as a tool. It excels not just as a design tool, but collaboration and prototyping as well.
For a UI/UX design tool it has terrible constraints, and basically no support for state changes. There's variances now, which came out really recently. Before that, it was even worse. People would have separate designs for each possible state.
Let alone how limited the possible actions are. It's just frames, boxes, and vector elements. And no, vector grids are not enough to make it special. It's almost the bare minimum in a design tool.
The only reason figma seems great is because the competition is somehow even worse. Sketch is by all accounts slower even though it's native, but I couldn't tell you because it's Mac exclusive, so it leaves me and lots of people like me in the dust. It's terrible for people like freelance designers that might want to share designs with prospective clients.
Re: Figma: The product design team’s process
#15Earlier quoted context omitted.
Think about who would actually take a designer’s problems seriously and solve them. It would be a designer that can also program, no one else is going to give a shit or even recognize what needs to be solved. By sheer necessity, someone like this had to emerge.
I know he is just one example, but his success does reinforce a hunch of mine. I never quite understood why the typical tech company product organization is so obsessed with finding the perfect graphic designer, instead of the perfect engineer. Stick with me for a sec, I feel like I’ll draw a lot of heat here. Good designers absolutely do good design work, and that’s wonderful! It just hardly ever, or does not at all…
Re: Figma: The product design team’s process
#16I wish I could work in a place like this. Here each designer is held hostage by an army of VPs, few of whom know anything about design, who oversee all decisions and can override any design at whim. Thus us engineers have to constantly deal with design changes, up to and even beyond shipping, which often make little sense to anyone much less our customers. The design team often has to go through multiple design revie…
I've worked with some of these process gurus, and sadly most of them are describing the ideal situation rather than how it works in practice for the average joe. And if they're into publishing this kind of material, they might also make it look better than it really is.
Re: Figma: The product design team’s process
#17...
"We each go around the room and share a quick highlight or two of what we did over the weekend"
"We take time to reflect on our weeks, and ask each other “how are you feeling?”"
These kinds of 'forced empathetic connections' are a a 'hostile workplace' to many, I think it is objectively unprofessional to, in formal settings (and weekly meetings are formal) to require people do a personal 'song and dance'. Even though some people might share 'their mother died' and surely everyone would be nice about it ... it is absolutely not the place for that.
There is no doubt everyone loves to be asked these question on some level, and it's certain fine to do between colleagues when frankly it's more sincere.
But in a 'group/managerial setting' this exercise become cultish, expectant and oddly insincere.
In particular, the more intimate, the more likely people have to 'gel' deeply on cultural issues, and if they don't, there will be problems.
These are the people to talk most of 'diversity' but they end up being the 'least diverse' groups in terms of interest and ethos.
On some level - they are designers who generally tend to be a kind of 'specific type' of person, and I'm sure many/most of them would be fine with it, but I'm also doubtful of the level of self awareness.
The alternative - abrupt but highly productive meetings might leave people feeling cold; 'dispassion' all the time can feel that way. So I don't know what the answer is, but maybe something less formal like 'shared meals' where people just naturally engage in a more classically informal setting, on their own terms, would work.
I worked at a place that had 'free lunch' with a presentation every Wednesday, it turned out to be a great way to meet and chat with random people.
'People like to be Productive'
What I've found, is that almost all professionals actually love to do their jobs, to the extent they can do them. What 'we hate' is bureaucracy and 'things in our way' - but people love to talk about (and do!) their work and are eager to 'complete' if they feel their work will be used.
What would be a great 'follow up' to this, is more on the mechanics of actual process, and how new projects and details are shepherded through the system.
Is everyone working from spreadsheets? Atlassian tools?
How do people feel about working out of a 'ticket system' all of the time.
How much time is given to learning, exploring?
What's the breakdown between panic fixes, ongoing work, new projects?
What's the team balance there?
How do they work directly with Eng., where are the hurdles?
How do they document and record stuff (because that seems to be a byzantine thing everywhere I've worked).
Re: Figma: The product design team’s process
#18Earlier quoted context omitted.
Think about who would actually take a designer’s problems seriously and solve them. It would be a designer that can also program, no one else is going to give a shit or even recognize what needs to be solved. By sheer necessity, someone like this had to emerge.
I know he is just one example, but his success does reinforce a hunch of mine. I never quite understood why the typical tech company product organization is so obsessed with finding the perfect graphic designer, instead of the perfect engineer. Stick with me for a sec, I feel like I’ll draw a lot of heat here. Good designers absolutely do good design work, and that’s wonderful! It just hardly ever, or does not at all…
I don't think that designers should have to know development well enough to be able to build the whole product, but the more you know, the better it is.
Re: Figma: The product design team’s process
#19Earlier quoted context omitted.
I know he is just one example, but his success does reinforce a hunch of mine. I never quite understood why the typical tech company product organization is so obsessed with finding the perfect graphic designer, instead of the perfect engineer. Stick with me for a sec, I feel like I’ll draw a lot of heat here. Good designers absolutely do good design work, and that’s wonderful! It just hardly ever, or does not at all…
I'm not a programmer per se myself, I run my own Linux server and dabble with vue and other stuff, it's definitely been beneficial to me as a designer. Having tech knowledge, especially on the stack used, you get a good idea of what's possible to even do and where design starts to be a hindrance to the building of a product. It has helped me communicate with the developers and while it doesn't help me design, it stil…
Re: Figma: The product design team’s process
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