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Cyberpunk 2077 removed from PS Store and refunded

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Re: Cyberpunk 2077 removed from PS Store and refunded

#11

I don't get the folks who expect, exactly from this studio, to have perfect bug-less game on Day-1. I mean, how far detached from reality and clueless about games in general must you be? There are very few studios who can produce such quality prior to release (ie last Zelda), but I guess they are not under such pressure to release on many platforms in parallel just before christmas. It will be an amazing game once th…

Thinking like this is completely ridiculous, software should definitely work upon release, especially on consoles, which have known hardware. They even knew it did not work on PS4 and Xbox One and withheld that information from the public by reviewer manipulation. The nuclear option of being pulled by Sony should be a huge wake up call to CDPR that something has gone really wrong in their management.

Re: Cyberpunk 2077 removed from PS Store and refunded

#12

I don't get the folks who expect, exactly from this studio, to have perfect bug-less game on Day-1. I mean, how far detached from reality and clueless about games in general must you be? There are very few studios who can produce such quality prior to release (ie last Zelda), but I guess they are not under such pressure to release on many platforms in parallel just before christmas. It will be an amazing game once th…

Have you not seen how it runs on a base model PS4? You have to be dreaming if you think the bar being set is "perfect" or "bug-less". The frame rates and visual quality are unacceptable when you consider what Rockstar pulled off with RDR2 on that platform.

When you consider no PS4 footage was made available before launch, it seems to me that CDPR were intentionally deceptive.

Re: Cyberpunk 2077 removed from PS Store and refunded

#13

I don't get the folks who expect, exactly from this studio, to have perfect bug-less game on Day-1. I mean, how far detached from reality and clueless about games in general must you be? There are very few studios who can produce such quality prior to release (ie last Zelda), but I guess they are not under such pressure to release on many platforms in parallel just before christmas. It will be an amazing game once th…

> I don't get the folks who expect, exactly from this studio, to have perfect bug-less game on Day-1. Sony doesn't care about that. It's irrelevant, Sony is just protecting themselves from a potential class action lawsuit. CDPR on the other hand, it's like they are asking for it. All that fiasco was very short term thinking.

Don't CDPR do this kind of thing for every game they release? You think they'd have learnt by now.

I've been getting fed up recently with just how buggy PC games are and regretting not getting a console, but I guess the grass isn't always greener.

Re: Cyberpunk 2077 removed from PS Store and refunded

#16
post #13

Earlier quoted context omitted.

> I don't get the folks who expect, exactly from this studio, to have perfect bug-less game on Day-1. Sony doesn't care about that. It's irrelevant, Sony is just protecting themselves from a potential class action lawsuit. CDPR on the other hand, it's like they are asking for it. All that fiasco was very short term thinking.

Don't CDPR do this kind of thing for every game they release? You think they'd have learnt by now. I've been getting fed up recently with just how buggy PC games are and regretting not getting a console, but I guess the grass isn't always greener.

The Witcher 1 had some seriously major issues until roughly a year after launch. They are like Bethesda - consistently buggy launches. The difference is that CDPR tends to release gargantuan patches after about a year that fix most of the technical issues (and sometimes altering the actual content a lot as well, like the intro to TW2).

Re: Cyberpunk 2077 removed from PS Store and refunded

#18

I don't get the folks who expect, exactly from this studio, to have perfect bug-less game on Day-1. I mean, how far detached from reality and clueless about games in general must you be? There are very few studios who can produce such quality prior to release (ie last Zelda), but I guess they are not under such pressure to release on many platforms in parallel just before christmas. It will be an amazing game once th…

It's probably less an expectation of a "perfect bug-less game" and more a game that has so many issues (on this platform) that it's unacceptable even by today's standards of releasing unfinished games. Also (EDIT) I wonder if it's maybe more about the risk of epileptic seizures (which are a legal liability) than the bugs - to quote from https://www.gameinformer.com/2020/12/07/cyberpunk-2077-epile... , "[...] V will be given a headset that is meant to onset the instance. The headset fits over both eyes and features a rapid onslaught of white and red blinking LEDs, much like the actual device neurologists use in real life to trigger a seizure when they need to trigger one for diagnosis purposes". That sounds like a really bad design decision if you ask me...

Then again, CD Projekt is a relatively small developer, and Sony would probably think twice before treating a game by say, EA, the same way, so I wouldn't completely rule out double standards...

Re: Cyberpunk 2077 removed from PS Store and refunded

#19
post #15

Good. It's a buggy pile of crap on PC at least. I got a refund on Steam for it.

Interesting. I've been playing it on PC now for ~15 hours and have only seen a couple of minor bugs. I wonder how the experience is so different for users.

Crashing here constantly. What GPU/CPU combo do you have? Seems to be rather sensitive to that. I've had no issues with any other games on this PC.

3700X / B550M / GTX 1660 here.

Re: Cyberpunk 2077 removed from PS Store and refunded

#20
post #15

Good. It's a buggy pile of crap on PC at least. I got a refund on Steam for it.

Interesting. I've been playing it on PC now for ~15 hours and have only seen a couple of minor bugs. I wonder how the experience is so different for users.

Game software is a highly optimized piece of software. GPU & CPU make, model, or things like RAM amount or I/O bandwidth can affect a lot of things.

Half-Life 2 was randomly crashing on AMD systems on launch. Valve was sometimes churning 4 updates/day. Then they requested some actual gamers with AMD systems to come to HQ for testing. After that point all bugs are ironed out in a week or so.

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