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New Sauerbraten 2020 Edition Released

sauerworld.org

11–20 of 49 posts

Re: New Sauerbraten 2020 Edition Released

#13
I looked at using this for a game years ago but it didn't fit my needs at the time as well as some other engines. I liked what they did, though. The comments in here are a great legacy for it, my goal with my next game is to have similar comments years from now.

Re: New Sauerbraten 2020 Edition Released

#15
post #2

I have no idea what this is, and it feels like every single page of the website assumes that I do.

I mean, saurworld.org is a news/blog site for this game: http://sauerbraten.org. Can't really blame them for assuming their readership knows what the game is.

Re: New Sauerbraten 2020 Edition Released

#16
post #9

Ah, good times. Back when most games didn't have mac versions (before everyone used unity/unreal/godot), this was a real boon for me. I have since moved to windows but I still appreciate the effort. R.I.P. that venice instagib server that I played the hell out of as a teenager.

the venice server remains one of the most played to date :)

Re: New Sauerbraten 2020 Edition Released

#18
Howdy, I posted this and also run Sauerworld, the community news and resources site for Cube 2: Sauerbraten.

As others have helpfully pointed out, Sauerbraten is an open source Quake-like arena FPS. It's been around for years, and this is this first major release since 2013.

The community is still quite active, and there's been a particular hubbub of activity preparing for this new release. It's a super fun game if you're into arena FPS with lots of opportunities for tinkering, modding, and freeform content creation through its fairly unique online map editor.

I'm happy to answer any questions, and there's also the community discord server: https://discord.gg/j3kyxtj

Re: New Sauerbraten 2020 Edition Released

#19
It's pretty amazing to see this project still going. I remember Sauerbraten more because of its unique engine. Maps are basically a big octree with something like marching-cubes applied, and can be edited in realtime (and in multiplayer).

The developers have many notable side projects in the gaming space, too. Aardappel has a programming language, Lobster[0]. And eihrul created the ENet library for UDP networking[1]. I think Sauerbraten itself uses ENet.

[0] http://strlen.com/lobster/ [1] http://enet.bespin.org/

Re: New Sauerbraten 2020 Edition Released

#20

It's pretty amazing to see this project still going. I remember Sauerbraten more because of its unique engine. Maps are basically a big octree with something like marching-cubes applied, and can be edited in realtime (and in multiplayer). The developers have many notable side projects in the gaming space, too. Aardappel has a programming language, Lobster[0]. And eihrul created the ENet library for UDP networking[1].…

> Maps are basically a big octree with something like marching-cubes applied

I could be totally off on this, but isn't this a classic way of encoding levels?

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