New Sauerbraten 2020 Edition Released
11–20 of 49 posts
Re: New Sauerbraten 2020 Edition Released
#12I have no idea what this is, and it feels like every single page of the website assumes that I do.
Re: New Sauerbraten 2020 Edition Released
#13Re: New Sauerbraten 2020 Edition Released
#14I have no idea what this is, and it feels like every single page of the website assumes that I do.
Re: New Sauerbraten 2020 Edition Released
#15I have no idea what this is, and it feels like every single page of the website assumes that I do.
Re: New Sauerbraten 2020 Edition Released
#16Ah, good times. Back when most games didn't have mac versions (before everyone used unity/unreal/godot), this was a real boon for me. I have since moved to windows but I still appreciate the effort. R.I.P. that venice instagib server that I played the hell out of as a teenager.
Re: New Sauerbraten 2020 Edition Released
#17Re: New Sauerbraten 2020 Edition Released
#18As others have helpfully pointed out, Sauerbraten is an open source Quake-like arena FPS. It's been around for years, and this is this first major release since 2013.
The community is still quite active, and there's been a particular hubbub of activity preparing for this new release. It's a super fun game if you're into arena FPS with lots of opportunities for tinkering, modding, and freeform content creation through its fairly unique online map editor.
I'm happy to answer any questions, and there's also the community discord server: https://discord.gg/j3kyxtj
Re: New Sauerbraten 2020 Edition Released
#19The developers have many notable side projects in the gaming space, too. Aardappel has a programming language, Lobster[0]. And eihrul created the ENet library for UDP networking[1]. I think Sauerbraten itself uses ENet.
Re: New Sauerbraten 2020 Edition Released
#20It's pretty amazing to see this project still going. I remember Sauerbraten more because of its unique engine. Maps are basically a big octree with something like marching-cubes applied, and can be edited in realtime (and in multiplayer). The developers have many notable side projects in the gaming space, too. Aardappel has a programming language, Lobster[0]. And eihrul created the ENet library for UDP networking[1].…
I could be totally off on this, but isn't this a classic way of encoding levels?